IronTusks - Diablo3D V1.2.25 + Patch (Links UPDATED)
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.
Got a cool project idea but nothing else? Put it in the project ideas thread instead!
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
Please read the full rules for more details.
Re: IronTusks - Diablo 3D V3.0: with The Heart of Evil Expan
Ok, I just got finished running through it as the fighter. For one thing, even though necromancer was fun, the fighter was a lot more fun. By the time I got to act 5, I had enough strength to carry around 200 potions. Those corrupted rogues were very annoying (and downright fatal on the first run) until I discovered that they weren't actually ghosts, but had a very tiny hitbox, about the size of a rat or flayer. I just aimed at their feet and they died quickly.
Now then, I have some suggestions, mostly about those apples:
Red apple would be unchanged. Those drop often and heal for a meager amount.
Silver apple would be like a soulsphere, giving you a 50% overheal.
Gold apple would give 3 stat points.
Maybe add an accessory that might refill magic...magick...whatever it is whenever you kill something. Or maybe add that to the orb of clarity.
Now then, I have some suggestions, mostly about those apples:
Red apple would be unchanged. Those drop often and heal for a meager amount.
Silver apple would be like a soulsphere, giving you a 50% overheal.
Gold apple would give 3 stat points.
Maybe add an accessory that might refill magic...magick...whatever it is whenever you kill something. Or maybe add that to the orb of clarity.
- irontusk341
- Posts: 566
- Joined: Mon Oct 09, 2017 8:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Mister Rogers Neighborhood, Pennsylvania
- Contact:
Re: IronTusks - Diablo 3D V3.0: with The Heart of Evil Expan
I considered giving golden apples a +3 stat point and silver ones + 1 stat point... but I really need to study thetis’s woc rpg system to incorporate it.
And have silver apples drop by mini bosses and big bosses and have golden apples hidden on the “hidden” levels and have the act bosses like Andariel/duriel/Mephisto etc. drop the gold ones as well.
And have silver apples drop by mini bosses and big bosses and have golden apples hidden on the “hidden” levels and have the act bosses like Andariel/duriel/Mephisto etc. drop the gold ones as well.
- irontusk341
- Posts: 566
- Joined: Mon Oct 09, 2017 8:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Mister Rogers Neighborhood, Pennsylvania
- Contact:
Re: IronTusks - Diablo 3D V3.0: with The Heart of Evil Expan
Good News... I managed to incorporate the stat boosts in the Apples,Ichor wrote:Ok, I just got finished running through it as the fighter. For one thing, even though necromancer was fun, the fighter was a lot more fun. By the time I got to act 5, I had enough strength to carry around 200 potions. Those corrupted rogues were very annoying (and downright fatal on the first run) until I discovered that they weren't actually ghosts, but had a very tiny hitbox, about the size of a rat or flayer. I just aimed at their feet and they died quickly.
Now then, I have some suggestions, mostly about those apples:
Red apple would be unchanged. Those drop often and heal for a meager amount.
Silver apple would be like a soulsphere, giving you a 50% overheal.
Gold apple would give 3 stat points.
Maybe add an accessory that might refill magic...magick...whatever it is whenever you kill something. Or maybe add that to the orb of clarity.
Silver Apples drop from minibosses and give +1 Stat point = Dropped by Minibosses (Champions)
Golden Apples drop from Act bosses and give +3 Stat points = Dropped by Act bosses and Found in Very Hidden places throughout the game
- Void Weaver
- Posts: 724
- Joined: Thu Dec 18, 2014 7:15 am
- Contact:
Re: IronTusks - Diablo 3D V3.0: with The Heart of Evil Expan
Ouch... Sorry guys, I just forgot to update the old protection from corpse crushing of "waiting" actors via adding SOLID flags into appropriate states.Ichor wrote:1. The reanimated horde is by far THE most annoying monster there. The charging and stunning would probably be less of a problem if they just stayed dead, or at least revive themselves only once. Also, their corpses are solid, which blocks my path many times. I was enjoying the game until I got to the Frigid Highlands where they first show up. Also, every time they die, they leave behind 2 green manas without fail. I've seen places where the whole floor is literally carpeted with green mana.
Fixed and reuploaded! Now all states works without stupid SOLID flags, and COUNTKILL bug was fixed too.
What about excessive mana drop, I am nothing to do with it.
Other Reanimateds related things such as damage of their charge, stun (chance)\(min distance), DmgFactors, etc. should be manually balanced for specific mod. Autorevive chances are 100% for 1st raise, 50% for 2nd and 25% for 3rd by default, but it can be easily adjusted, since all of my actors works only on DECORATE, so the ball is in IronTusk's court. Again. )
There is not mine fault too, I already told to Tusky that he should to adjust frames offsets of some monsters, and moreover the Councils actor were an my first attempt to create Diablo-style actor, which is still unfinished at moment due lack of appropriate DECORATE for it, and for bad layout of its sprites.Ichor wrote:2. The council members hover in the air when they die, probably due to a sprite misalignment.
Spoiler:
- irontusk341
- Posts: 566
- Joined: Mon Oct 09, 2017 8:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Mister Rogers Neighborhood, Pennsylvania
- Contact:
Re: IronTusks - Diablo 3D V3.0: with The Heart of Evil Expan
Void Weaver wrote:Ouch... Sorry guys, I just forgot to update the old protection from corpse crushing of "waiting" actors via adding SOLID flags into appropriate states.Ichor wrote:1. The reanimated horde is by far THE most annoying monster there. The charging and stunning would probably be less of a problem if they just stayed dead, or at least revive themselves only once. Also, their corpses are solid, which blocks my path many times. I was enjoying the game until I got to the Frigid Highlands where they first show up. Also, every time they die, they leave behind 2 green manas without fail. I've seen places where the whole floor is literally carpeted with green mana.
Fixed and reuploaded! Now all states works without stupid SOLID flags, and COUNTKILL bug was fixed too.
What about excessive mana drop, I am nothing to do with it.
Other Reanimateds related things such as damage of their charge, stun (chance)\(min distance), DmgFactors, etc. should be manually balanced for specific mod. Autorevive chances are 100% for 1st raise, 50% for 2nd and 25% for 3rd by default, but it can be easily adjusted, since all of my actors works only on DECORATE, so the ball is in IronTusk's court. Again. )
There is not mine fault too, I already told to Tusky that he should to adjust frames offsets of some monsters, and moreover the Councils actor were an my first attempt to create Diablo-style actor, which is still unfinished at moment due lack of appropriate DECORATE for it, and for bad layout of its sprites.Ichor wrote:2. The council members hover in the air when they die, probably due to a sprite misalignment.
Spoiler:
I fixed the RH Sprite using your code, I also decreased the chances of mana drops when they die as well... Also added Enemy health bars when they Raise from the dead.
I also fixed the council sprite deaths as well... (totally forgot) about them
I made some other changes as well and uploaded the Patch... Enjoy!
- irontusk341
- Posts: 566
- Joined: Mon Oct 09, 2017 8:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Mister Rogers Neighborhood, Pennsylvania
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
In 2 weeks Coming to version 3.2, more item variants...
- green apples provide +10 wisdom, Agility, & Charisma stats and are only dropped by radament and izual.
- blue apples provide + 5 stats and they only drop at the exits of all hidden levels.
- hephisto The Armorer and The First Diablo Encounter drops the red gem Called a bloodShard, Which permenanently increases strength by +15
- Nilithak and brightfire Khazra demon drops the purple Apple which permanently increases constitution by +10
- considered removing blue potions from the game and replacing them with monsters, empty flasks, pink potions or red apples
What do you think? Would blue potions removed would make the game more challenging? Especially with enemies dropping red apples now? And the inclusion of special rewards at the end of certain bosses enhance replayability?
- green apples provide +10 wisdom, Agility, & Charisma stats and are only dropped by radament and izual.
- blue apples provide + 5 stats and they only drop at the exits of all hidden levels.
- hephisto The Armorer and The First Diablo Encounter drops the red gem Called a bloodShard, Which permenanently increases strength by +15
- Nilithak and brightfire Khazra demon drops the purple Apple which permanently increases constitution by +10
- considered removing blue potions from the game and replacing them with monsters, empty flasks, pink potions or red apples
What do you think? Would blue potions removed would make the game more challenging? Especially with enemies dropping red apples now? And the inclusion of special rewards at the end of certain bosses enhance replayability?
- GoldenGuard95
- Posts: 26
- Joined: Fri Mar 02, 2018 6:50 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
Uhm.... i was playing as Hunter, i picked up Bow on second level, and i cant switch back to Machete.... was it intentional?
- irontusk341
- Posts: 566
- Joined: Mon Oct 09, 2017 8:11 pm
- Graphics Processor: nVidia (Modern GZDoom)
- Location: Mister Rogers Neighborhood, Pennsylvania
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
hmm... A couple questions for you.GoldenGuard95 wrote:Uhm.... i was playing as Hunter, i picked up Bow on second level, and i cant switch back to Machete.... was it intentional?
What version of Gzdoom are you running?
What version of the game are you running?
also, are you running any other mods with this game?
-
- Posts: 61
- Joined: Sat Dec 15, 2018 8:06 am
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
Hello this mod works with gzdoom?
-
- Posts: 61
- Joined: Sat Dec 15, 2018 8:06 am
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
O delta touch?
-
- Posts: 61
- Joined: Sat Dec 15, 2018 8:06 am
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
And without lag?
- wildweasel
- Posts: 21706
- Joined: Tue Jul 15, 2003 7:33 pm
- Preferred Pronouns: He/Him
- Operating System Version (Optional): A lot of them
- Graphics Processor: Not Listed
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
That is a question best answered by yourself, since you're in the best position to test it.
(Also please don't post three times in a row. You can click Edit to add more to your post.)
(Also please don't post three times in a row. You can click Edit to add more to your post.)
- GoldenGuard95
- Posts: 26
- Joined: Fri Mar 02, 2018 6:50 pm
- Graphics Processor: ATI/AMD (Modern GZDoom)
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
Im running GZDooM 3.6.0irontusk341 wrote:hmm... A couple questions for you.GoldenGuard95 wrote:Uhm.... i was playing as Hunter, i picked up Bow on second level, and i cant switch back to Machete.... was it intentional?
What version of Gzdoom are you running?
What version of the game are you running?
also, are you running any other mods with this game?
The game is version 3.1 GODLY
And i dont have any other mods
-
- Posts: 61
- Joined: Sat Dec 15, 2018 8:06 am
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
Uso delta touch
-
- Posts: 61
- Joined: Sat Dec 15, 2018 8:06 am
- Contact:
Re: IronTusks - Diablo 3D V3.1: Expansion + Patch
Use delta touch in heretic charge everything and a tremendous lag and when I find the town I find a door without texture when I'm more lag but x50