Tormentor667 wrote:Played through the first few maps and I have to say that this is brilliant, really. It feels like true successors to the oribginal Wolf 3D. Congratulations on that, can't wait for episode 3
Thank you for playing Torm
Im glad you are liking the series so far. BoA was my inspiration to start these projects.
Korell wrote:Okay, I've played a fair bit now (I'm on the 10th level, The Black Forest). So far it has been great and I've not seen any gameplay bugs, but I did spot a typing error in one of the text screens
Thank you for finding that, good eye, Ill be sure to fix that in the next release
Korell wrote:What do you recommend setting it to? Normally I use autoaim=0 and a full mouselook, but as this mod is designed to be like Wolfenstein 3D I don't have the full mouselook and I've set autoaim=3 (so very low, as the scale goes from 0 to 35). However, I think this has contributed a little to some accidental POW kills where they are near an enemy soldier. So do you have any recommended setting or is autoaim=3 okay? And is it designed so that some accidental POW kills are to be expected?
This game was tested with the default values for Autoaim and No vertical mouselook so thats what I would recommend.
There are ways to avoid POW kills, be sure to keep lure firefights away from crowded areas if needed.
Outtagum wrote:Loving your work, dude. I was wondering, do you have any plans for making any RoTT style maps or mods. We haven't had anything really since Return of the Triad from 7(!) years ago.
Thank you for the support.
If I ever make a Rise of the Triad TC it will be in the style of Wolfenstein 2: Rise of the Triad.