Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v.1.0 - UPDATE in 2023?

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armymen12002003
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Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by armymen12002003 »

Lol it's just so funny i was doing a second playthrough of this i really think you should really make this and shadows of destiny run as there own iwad.
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jazzmaster9
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Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by jazzmaster9 »

armymen12002003 wrote:Lol it's just so funny i was doing a second playthrough of this i really think you should really make this and shadows of destiny run as there own iwad.
though I have not tested for it, this should be Freedoom compatible. :)
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armymen12002003
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Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by armymen12002003 »

Lol that'd exactly what I'm doing my 2nd playthrough with and it runs just fine.
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jazzmaster9
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Re: Wolfenstein: Machines of Death - TC - Final Beta V.4.0

Post by jazzmaster9 »

Update!
Expect the full release sometime next week. Stay Tuned.
Keep the feedback coming guys, I'll still be able to do fixes last minutes.
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jazzmaster9
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Re: Wolfenstein: Machines of Death - TC - RELEASED v.1.0

Post by jazzmaster9 »

Wolfenstein: Machines of Death has been released
Thank you for everyone who played and participated on the beta. :)
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Vertigo
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Re: Wolfenstein: Machines of Death - TC - RELEASED v.1.0

Post by Vertigo »

Playthrough of the game (map timestamps Youtube description)





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jazzmaster9
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Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by jazzmaster9 »

Hello, Very important Update added:

For full transparency: Yes, this update is a response to the issue that has been going on about the release of Blade of Agony.

- Altered the two levels of design of two levels to be more like a Traditional POW camp.
- Removal of Gas chambers and replaced with Storage Rooms
- Lessening of Dead POWs

- This is still a POW camp so depiction of Prisoners will remain.

- Fixed A line in Map09 that was suppose to be Impassable (2 years after the fact bug fixes!)
JohnnyTheWolf
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Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by JohnnyTheWolf »

Wow! I was not expecting this. :o

Not that I remember your TC being offensive in that regard. I mean, I guess one could always make an argument against having levels set in concentration camps in Wolfenstein to begin with (although The New Order already went there), but it is not like you went out of your way to have zombie prisoners to fight or prisoners named after real people. :lol:

But hey, if you are doing it out of principle, then more power to you! :thumb:
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Tormentor667
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Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by Tormentor667 »

Just had some time to play it today and all I can say is: Great work, really! It feels like an official sequel to Wolfenstein 3D, well done!
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jazzmaster9
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Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v

Post by jazzmaster9 »

Thank you, its cool that there is still an audience for this type of Total Conversion mod.
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jazzmaster9
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Re: Wolfenstein: Machines of Death - TC - IDGAMES RELEASED v.1.0

Post by jazzmaster9 »

Update Uploaded
Currently available in the dropbox link now
Will be avaiable in idgames once upload is approved.

Changes:
- Running fullspeed now makes enemies less likely to hit/damage you, just like in the original Wolfenstein 3d.
- New POW Sprites
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