The Edge of Time - TPC (Beta 1.7 "Gradius")

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Re: The Edge of Time - TPC (NEW E3M6 Screenies, Pg.3)

Postby QuakedoomNukem Cz » Tue Nov 06, 2018 11:09 am

Those shots look really cool. Definitely looking forward to complete E3.
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby FireSeraphim » Fri Nov 16, 2018 5:34 am

The Edge of Time has finally left Alpha and has entered the Beta phase, please check it out, comment and critique it.

Spoiler: Beta 1 Changelog




Beta 1 Download link can be found in the opening post!
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby galvahad » Mon Nov 26, 2018 11:43 pm

I can't seem to get the Beta open. What do I use for this one exactly? I tried GZDOOM with Doom Launcher.
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby FireSeraphim » Tue Nov 27, 2018 12:31 am

@galvahad: Are you using the latest revision of GZDoom? (ideally it should be 3.6.0 or later)
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby galvahad » Tue Nov 27, 2018 6:30 am

Well that worked, that was silly of me. Thanks!
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby Master O » Fri Dec 07, 2018 3:31 pm

FireSeraphim wrote:Yes, This is the third time I have attempted to remake this old project of mine.
Yes, I am also aware of my track record for failing to release stuff I'm working on.



https://www.youtube.com/watch?v=RvbPSf2JwrE

Icaruslives has reviewed your mod.
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby vddicted » Fri Dec 07, 2018 3:55 pm

Master O wrote:
FireSeraphim wrote:Yes, This is the third time I have attempted to remake this old project of mine.
Yes, I am also aware of my track record for failing to release stuff I'm working on.



https://www.youtube.com/watch?v=RvbPSf2JwrE

Icaruslives has reviewed your mod.



I saw the review and i agree with a lot of points that Icarus made.

Don't get me wrong OP, i loved your mod, but i made some changes...(please don't hate me)

I uploaded and Edited version that removes the Pickup effects, both from coins and from Powerspheres, it's better on the eyes now :D

Download: https://drive.google.com/file/d/1mGbcxZn1WQtoMegZyqs-0XNpUpwWjxiU/view?usp=sharing
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby FireSeraphim » Tue Dec 11, 2018 12:14 am

@vddicted: I don't hate you, I just disagree with flat out removing the pickup and power flashes since it kinda removes a bit of visual polish, I am going to go with reducing the visual intensity of the powerup's color and making the treasure pickup flashes transparent, that will resolve the two problems he noted without sacrificing polish. Polish and good gameplay is kinda important in making a mod like mine having a snowball's chance in hell of standing out in comparison to the insanely stiff competition I'm going up against. Also allow me to let all of you guys in on a secret: One of the handful of core inspirations for my mod is classic Konami arcade games.

@Master O: Thank you for notifiying me. Also I noticed your tiny Big Core Mark I avatar.
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Postby vddicted » Tue Dec 11, 2018 5:07 pm

FireSeraphim wrote:@vddicted: I don't hate you, I just disagree with flat out removing the pickup and power flashes since it kinda removes a bit of visual polish, I am going to go with reducing the visual intensity of the powerup's color and making the treasure pickup flashes transparent, that will resolve the two problems he noted without sacrificing polish. Polish and good gameplay is kinda important in making a mod like mine having a snowball's chance in hell of standing out in comparison to the insanely stiff competition I'm going up against. Also allow me to let all of you guys in on a secret: One of the handful of core inspirations for my mod is classic Konami arcade games.


hey, thanks for taking notice on my changes... and i agree with you, polish is an important step to making a mod like yours, i'm not good at making art/sprites, i just messed up the things that kept me from playing futher.

I really apreciate your work, and i'm looking forward for the updates :D
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Re: The Edge of Time - TPC (Beta 1 Revision 1 out now, check

Postby FireSeraphim » Mon Dec 17, 2018 11:26 pm

@Vddicted:Thank you

Anyways, I have just got done uploading a new revision of beta 1 and I would deeply appreciate critique on the gameplay and maps of the current beta. You can find the newest version in the opening post as always.

Spoiler: Beta 1, Revision 1
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Re: The Edge of Time - TPC (New Beta 1.3 out now!)

Postby FireSeraphim » Tue Mar 12, 2019 10:18 am

Spoiler: Beta 1.3


You know, the recent image restrictions are going to be kinda hard to work around. Anyways the newest version of the Mod is in the OP as usual. Also the mod currently has a total of 25 maps, not bad so far.
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Re: The Edge of Time - TPC (New Beta 1.3 out now!)

Postby Amuscaria » Mon Mar 18, 2019 6:26 am

Looks fun. :D The music sold it.
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Re: The Edge of Time - TPC (New Beta 1.3 out now!)

Postby wildweasel » Mon Mar 18, 2019 9:45 am

FireSeraphim wrote:You know, the recent image restrictions are going to be kinda hard to work around.

Even though the restrictions pretty much amount to "please use thumbnails and don't embed huge images"? :?
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Re: The Edge of Time - TPC (New E2M6 Preview)

Postby FireSeraphim » Sun Mar 24, 2019 1:23 am

Image
Image
These are thumbnails by the way.
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Re: The Edge of Time - TPC (New E2M6 Preview)

Postby Kappes Buur » Mon Mar 25, 2019 12:25 am

Devbuilds cause a crash

Spoiler:


while GZDOOM 3.7.2 is okay.
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