The Edge of Time - TPC (Beta 1.9r1 "Contra")

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QuakedoomNukem Cz
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Discord: #2091
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Re: The Edge of Time - TPC (NEW E3M6 Screenies, Pg.3)

Post by QuakedoomNukem Cz »

Those shots look really cool. Definitely looking forward to complete E3.
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FireSeraphim
Posts: 405
Joined: Thu Nov 18, 2010 12:45 am
Discord: FireSeraphim #9061

Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by FireSeraphim »

The Edge of Time has finally left Alpha and has entered the Beta phase, please check it out, comment and critique it.
Spoiler: Beta 1 Changelog


Beta 1 Download link can be found in the opening post!
galvahad
Posts: 5
Joined: Sat Nov 10, 2018 1:26 am

Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by galvahad »

I can't seem to get the Beta open. What do I use for this one exactly? I tried GZDOOM with Doom Launcher.
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FireSeraphim
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Joined: Thu Nov 18, 2010 12:45 am
Discord: FireSeraphim #9061

Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by FireSeraphim »

@galvahad: Are you using the latest revision of GZDoom? (ideally it should be 3.6.0 or later)
galvahad
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by galvahad »

Well that worked, that was silly of me. Thanks!
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Master O
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Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by Master O »

FireSeraphim wrote: Yes, This is the third time I have attempted to remake this old project of mine.
Yes, I am also aware of my track record for failing to release stuff I'm working on.

https://www.youtube.com/watch?v=RvbPSf2JwrE

Icaruslives has reviewed your mod.
vddicted
Posts: 2
Joined: Fri Dec 07, 2018 2:41 pm

Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by vddicted »

Master O wrote:
FireSeraphim wrote: Yes, This is the third time I have attempted to remake this old project of mine.
Yes, I am also aware of my track record for failing to release stuff I'm working on.

https://www.youtube.com/watch?v=RvbPSf2JwrE

Icaruslives has reviewed your mod.

I saw the review and i agree with a lot of points that Icarus made.

Don't get me wrong OP, i loved your mod, but i made some changes...(please don't hate me)

I uploaded and Edited version that removes the Pickup effects, both from coins and from Powerspheres, it's better on the eyes now :D

Download: https://drive.google.com/file/d/1mGbcxZ ... sp=sharing
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FireSeraphim
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Discord: FireSeraphim #9061

Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by FireSeraphim »

@vddicted: I don't hate you, I just disagree with flat out removing the pickup and power flashes since it kinda removes a bit of visual polish, I am going to go with reducing the visual intensity of the powerup's color and making the treasure pickup flashes transparent, that will resolve the two problems he noted without sacrificing polish. Polish and good gameplay is kinda important in making a mod like mine having a snowball's chance in hell of standing out in comparison to the insanely stiff competition I'm going up against. Also allow me to let all of you guys in on a secret: One of the handful of core inspirations for my mod is classic Konami arcade games.

@Master O: Thank you for notifiying me. Also I noticed your tiny Big Core Mark I avatar.
vddicted
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Joined: Fri Dec 07, 2018 2:41 pm

Re: The Edge of Time - TPC (Beta 1 out now, check OP)

Post by vddicted »

FireSeraphim wrote:@vddicted: I don't hate you, I just disagree with flat out removing the pickup and power flashes since it kinda removes a bit of visual polish, I am going to go with reducing the visual intensity of the powerup's color and making the treasure pickup flashes transparent, that will resolve the two problems he noted without sacrificing polish. Polish and good gameplay is kinda important in making a mod like mine having a snowball's chance in hell of standing out in comparison to the insanely stiff competition I'm going up against. Also allow me to let all of you guys in on a secret: One of the handful of core inspirations for my mod is classic Konami arcade games.
hey, thanks for taking notice on my changes... and i agree with you, polish is an important step to making a mod like yours, i'm not good at making art/sprites, i just messed up the things that kept me from playing futher.

I really apreciate your work, and i'm looking forward for the updates :D
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FireSeraphim
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Joined: Thu Nov 18, 2010 12:45 am
Discord: FireSeraphim #9061

Re: The Edge of Time - TPC (Beta 1 Revision 1 out now, check

Post by FireSeraphim »

@Vddicted:Thank you

Anyways, I have just got done uploading a new revision of beta 1 and I would deeply appreciate critique on the gameplay and maps of the current beta. You can find the newest version in the opening post as always.
Spoiler: Beta 1, Revision 1
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FireSeraphim
Posts: 405
Joined: Thu Nov 18, 2010 12:45 am
Discord: FireSeraphim #9061

Re: The Edge of Time - TPC (New Beta 1.3 out now!)

Post by FireSeraphim »

Spoiler: Beta 1.3
You know, the recent image restrictions are going to be kinda hard to work around. Anyways the newest version of the Mod is in the OP as usual. Also the mod currently has a total of 25 maps, not bad so far.
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Amuscaria
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Re: The Edge of Time - TPC (New Beta 1.3 out now!)

Post by Amuscaria »

Looks fun. :D The music sold it.
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wildweasel
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Re: The Edge of Time - TPC (New Beta 1.3 out now!)

Post by wildweasel »

FireSeraphim wrote:You know, the recent image restrictions are going to be kinda hard to work around.
Even though the restrictions pretty much amount to "please use thumbnails and don't embed huge images"? :?
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FireSeraphim
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Joined: Thu Nov 18, 2010 12:45 am
Discord: FireSeraphim #9061

Re: The Edge of Time - TPC (New E2M6 Preview)

Post by FireSeraphim »

Image
Image
These are thumbnails by the way.
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Kappes Buur
 
 
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Re: The Edge of Time - TPC (New E2M6 Preview)

Post by Kappes Buur »

Devbuilds cause a crash
Spoiler:
while GZDOOM 3.7.2 is okay.

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