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Spear Revisited-Special Edition

PostPosted: Tue Oct 24, 2017 3:52 am
by ZioMcCall
Image
One of my favourite Wolfendoom wads is Spear Revisited TC by Caleb26 and recently i saw that the original 1.2 doesn't work well in newest GzDoom version(Doom's weapons in replace of the TC istead)
So,i decided to fix this error and add few things like extra:

Better looking weapons,with new sounds,sprites and a little more smoother animations
Added a lot of GLDEFS to the great parts of brighting props
Relooked few maps(especialy the one with an outside view)changing some textures.
Added three additional players starts in each maps for cooperative.

Screenshots

Spoiler:


Additional credits, special thanks:
Caleb26
Woolie Wool
Executor
Enjay
Captain J.
id Software for creating Wolfenstein 3D/SOD and the DOOM series

Download
http://www.mediafire.com/file/n4bflbrhh ... SODREV.zip

I had the permission from the original creator of the TC,Caleb26,to distribuite this version with this name.

Re: Spear Revisted-Special Edition

PostPosted: Tue Oct 24, 2017 6:19 am
by Rachael
This is hugely visually appealing, and gives Wolfenstein a layer of depth that it's never really had before. Good job. :)

Re: Spear Revisted-Special Edition

PostPosted: Tue Oct 24, 2017 8:12 am
by insightguy
So this is just basically going to be the original spear of destiny levels with a little more "design polish"?(Not that this is a bad thing) or is there going to be more than that?

Re: Spear Revisted-Special Edition

PostPosted: Tue Oct 24, 2017 8:18 am
by ZioMcCall
insightguy wrote:So this is just basically going to be the original spear of destiny levels with a little more "design polish"?(Not that this is a bad thing) or is there going to be more than that?


Just a "design polish".I don't think i'll do anything else for this project.

Re: Spear Revisted-Special Edition

PostPosted: Wed Oct 25, 2017 8:07 pm
by Voltcom9
I'll definitely give this a playthrough sometime. It looks great from the screenshots!

Re: Spear Revisted-Special Edition

PostPosted: Fri Oct 27, 2017 4:17 pm
by tempanon
I noticed an usual spot on Map 11 here and wanted to point it out if it's an error. Noticed this spot here is lower than everything else in the room.

Re: Spear Revisted-Special Edition

PostPosted: Sat Oct 28, 2017 4:07 pm
by Caleb26
tempanon wrote:I noticed an usual spot on Map 11 here and wanted to point it out if it's an error. Noticed this spot here is lower than everything else in the room.


And how the hell this happened? I've been replaying/testing whole SODREV about 3 times and I haven't seen this :P

Re: Spear Revisted-Special Edition

PostPosted: Sun Oct 29, 2017 3:43 am
by ZioMcCall
I remember to seen it too,but forgot imediatly to fix it XD

Re: Spear Revisited-Special Edition

PostPosted: Sun Nov 12, 2017 11:33 am
by Kroc
Finished this yesterday; really, really enjoyed it -- thanks very much for making this available and more accessible. I found one major error, large portions of the outside wall on Ramparts aren't solid:

Screenshot_Doom_20171109_225044.png


Other than that, everything worked. My only gripe content-wise would be that there's not enough height variation in the early levels. When you get to Main Castle the game really comes alive, but before that it sticks too much to 2D wolf.

Once again, thanks for bringing a great WAD to my attention and your work in fixing it up.

Re: Spear Revisited-Special Edition

PostPosted: Wed Nov 29, 2017 10:03 pm
by Woolie Wool
Why does the pistol have red night sights? Those didn't exist in WWII.

Re: Spear Revisited-Special Edition

PostPosted: Sun Dec 03, 2017 6:25 am
by Wiw
I'm sorry, was this guy supposed to show up?

Image

Re: Spear Revisited-Special Edition

PostPosted: Sun Dec 03, 2017 4:29 pm
by ZioMcCall
Wiw wrote:I'm sorry, was this guy supposed to show up?

Image


Obviously nope.Map?

Re: Spear Revisited-Special Edition

PostPosted: Sun Dec 03, 2017 4:32 pm
by Wiw
1.

Re: Spear Revisited-Special Edition

PostPosted: Sun Dec 31, 2017 6:49 am
by shadstarn
why do you guys insist on having doom guys glows makes 0 sense and takes away my immersion