Operation Body Count - Version 1.0 Release!

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Re: Operation Body Count [Demo]

Postby sherberttcat » Mon Oct 23, 2017 12:43 am

Oh. I remember Operation Body Count.
Those damned sewers...
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Wed Oct 25, 2017 5:00 am

sherberttcat wrote:Oh. I remember Operation Body Count.
Those damned sewers...

Yeah I wasn't having any of that shit this time around.

I actually enjoyed the demo for the game. One mission, kill all the terrorists to win. Boss included.
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Re: Operation Body Count [Demo]

Postby BFG » Wed Oct 25, 2017 11:47 pm

very nice! didn't one of the soldier have the ability to get back up after they are knocked down? Hope you'll give the same treatment to Witchaven, always thought it would work great as a ZDoom mod rather than Eduke32 as its primitive and all the features can pretty much be done in Doom.
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Thu Oct 26, 2017 12:54 am

There were terrorists that played dead or started off in a knelt position, but they were both kinda pointless really.
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Re: Operation Body Count [Demo]

Postby Zen3001 » Tue Nov 07, 2017 1:42 pm

In case you haven't noticed it yet there is a weird looking blue dot on the left bottom cornor of the Tree2 sprite.
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Tue Nov 07, 2017 5:44 pm

Zen3001 wrote:In case you haven't noticed it yet there is a weird looking blue dot on the left bottom cornor of the Tree2 sprite.

Thanks for the tip. I somehow hadn't noticed it there...
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Mon Jan 08, 2018 4:24 am

I should really post this here so people know I'm still working on this mod.



No new updates to the demo, but the project isn't dead. 'E's just restin'. Actually I finished Mission 2, but this mod is sort of an off-and-on again project, so I don't have a release planned yet.

I also have one person working on a guest map for the mod, and I'm hoping I can get some others on board as well to flesh the mod out a bit. PM me if you'd like to join in.
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Re: Operation Body Count [Demo]

Postby shadstarn » Mon Jan 08, 2018 10:35 am

can we ave this as wepaons mod only and with enemy mod only?
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Re: Operation Body Count [Demo]

Postby Douk Nouk Kem » Mon Jan 08, 2018 6:33 pm

Decently atmospheric cutscene, although doom sprites seem to contrast a bit, do you plan on using only game's own recources or you want to add something extra for content? Terminator: Rampage kinda looks similar, weapon sprites in particular could be useful if you plan on adding new weapons.
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Mon Jan 08, 2018 7:21 pm

Douk Nouk Kem wrote:Decently atmospheric cutscene, although doom sprites seem to contrast a bit, do you plan on using only game's own recources or you want to add something extra for content? Terminator: Rampage kinda looks similar, weapon sprites in particular could be useful if you plan on adding new weapons.

I already used the Rampage sprites in a project and wanted to avoid using them again. The original OBC palette was very dark and muddy and hard to convert to other palettes, so I just left it. I'm avoiding using OBC resources other than the enemies and some of the furniture because they're all too small and way ugly.
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Wed Jan 10, 2018 11:20 pm



Changed the suicide bomber so he matches the other enemy stock. Also finished Mission 3, set on Alcatraz, and added 2 more bosses.

I still have slots open for guest maps if anyone's interested in giving it a shot.

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Re: Operation Body Count [Demo]

Postby edgymemester » Wed Jan 10, 2018 11:49 pm

Are the new missions going to be significantly longer than the demo mission? I hope so, the demo mission was extremely short.
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Thu Jan 11, 2018 1:36 am

edgymemester wrote:Are the new missions going to be significantly longer than the demo mission? I hope so, the demo mission was extremely short.

All missions should be bigger and longer than the demo mission, although objective-based gameplay tends to mean shorter than average maps overall, compared to other mods. I imagine most of the maps can be completed in a few minutes if you know what you're doing.
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Re: Operation Body Count [Demo]

Postby ImpieTwo » Sun Jan 14, 2018 7:58 am

Screenshot of the first combat zone of the latest mission, Desert Strike. Features the first new boss, "Doc" Mustafa.

Image
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Re: Operation Body Count [Demo]

Postby Douk Nouk Kem » Mon Jan 15, 2018 4:59 pm

ImpieTwo wrote:Screenshot of the first combat zone of the latest mission, Desert Strike. Features the first new boss, "Doc" Mustafa.

Are there any secret bunkers with power hungry madmen inside?
Spoiler:
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