Looks good, would be better if it was melee based weapons and RPG elements instead of shooting guns? Why are knights firing guns? Bow and arrow would be much better.
The gore is great, perfect for chopping up the Ai.
Re: MightyKnight (WIP)
Posted: Thu Jun 27, 2019 9:48 pm
by Waru
Thanks.
I think, mixing the medieval knights with guna is cool thing . This makes the mod "unique".
Re: MightyKnight (WIP)
Posted: Fri Jun 28, 2019 7:56 am
by Rex705
This is lots of fun. It looks great and sounds great. Good work. The issue I had was on the 2nd level the framerate really dropped making it a laggy mess. I'm going to guess it's all of the dead bodies piling up. You should make them fade away after a while so they don't continue to take up resources. Keep up the good work and this could be a fun game I would buy on Steam. lol love those drunk knights.
I did a video of the 1rst level I wanted to do more but the frames.
Re: MightyKnight (WIP)
Posted: Fri Jun 28, 2019 9:30 am
by Waru
Great gameplay Dude!
What "midi device" do you use?
I dont have any idea why do you got performance problems. You have more than 4gb of ram? if yes, try to change some gzdoom settings.
You need unique guns for your unique game, how about something like this, Google 'Bond Snake Slayer' now that would be an awesome gun to start with.
The artwork for the game is fantastic, nice clean graphics, it would look awesome in VR with Vorpx.
Re: MightyKnight (WIP)
Posted: Fri Jun 28, 2019 11:52 am
by Waru
ZDL_800 wrote:You need unique guns for your unique game, how about something like this, Google 'Bond Snake Slayer' now that would be an awesome gun to start with.
The artwork for the game is fantastic, nice clean graphics, it would look awesome in VR with Vorpx.
Thank you!
I googled the "Bond snake slayer" and thats awesome!. I think i replace the default pistol to the "bond snake slayer". You're right unique game = unique guns.
Re: MightyKnight (WIP)
Posted: Fri Jun 28, 2019 1:10 pm
by ZDL_800
This sound brilliant,
Found this video with some great clean sounds of firing the Snake Slayer.
You could also freezeframe the video and grab some decent images.
13.12 hits metal so would sound great hitting knights armor.
13.43 Clean shot sound.
He reloads the weapon as safe as possible, you would actually just flip the barrel back, the sell casings would eject and you would proceed to reload, you could get some great animations of this, it would look world class and very unique indeed.