MightyKnight (WIP)

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Re: MightyKnight (WIP)

Postby Hyperstyle » Sun Mar 31, 2019 6:15 am

I enjoyed the demo. The textures and sprites are really nice and look good together. Also the sawblades and drunk guys are awesome. :D
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Re: MightyKnight (WIP)

Postby PRIMEVAL » Sun Mar 31, 2019 1:01 pm

Gave this a spin. Very cool! Good layouts, colorful art style, clever secrets, fun gimmicks, catchy music, it's got it all :D
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Re: MightyKnight (WIP)

Postby Waru » Mon Apr 01, 2019 10:06 am

Thanks a lot guys!

Check the gameplay videos on youtube.
"Commander Matias" playing the mod:

MAP01 "Mine"
https://www.youtube.com/watch?v=ew2oFwjNNCQ

MAP02 "Wine Cellar"
https://www.youtube.com/watch?v=Mgefzjm3L70
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Re: MightyKnight (WIP)

Postby Waru » Thu Jun 27, 2019 2:06 pm

The "Advanced Demo" is here!

-More detailed gore/blood
-Breakable objects (Barrels)
-advanced minimap
-New hud

DOWNLOAD:

http://www.mediafire.com/file/ey37b865z ... yUiKlrR1Vc

:!: Important :!: : You need more than 4GB of RAM.

I thank any feedback!reviews. :)

Thanks for playing.
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demov1.png
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Re: MightyKnight (WIP)

Postby ZDL_800 » Thu Jun 27, 2019 3:24 pm

Looks good, would be better if it was melee based weapons and RPG elements instead of shooting guns? Why are knights firing guns? Bow and arrow would be much better.

The gore is great, perfect for chopping up the Ai.
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Re: MightyKnight (WIP)

Postby Waru » Thu Jun 27, 2019 10:48 pm

Thanks.
I think, mixing the medieval knights with guna is cool thing :). This makes the mod "unique".
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Re: MightyKnight (WIP)

Postby Rex705 » Fri Jun 28, 2019 8:56 am

This is lots of fun. It looks great and sounds great. Good work. The issue I had was on the 2nd level the framerate really dropped making it a laggy mess. I'm going to guess it's all of the dead bodies piling up. You should make them fade away after a while so they don't continue to take up resources. Keep up the good work and this could be a fun game I would buy on Steam. lol love those drunk knights.

I did a video of the 1rst level I wanted to do more but the frames.
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Re: MightyKnight (WIP)

Postby Waru » Fri Jun 28, 2019 10:30 am

Great gameplay Dude!
What "midi device" do you use?

I dont have any idea why do you got performance problems. You have more than 4gb of ram? if yes, try to change some gzdoom settings.

Try the newest version of demo:
http://www.mediafire.com/file/ey37b865z ... yUiKlrR1Vc
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Re: MightyKnight (WIP)

Postby ZDL_800 » Fri Jun 28, 2019 12:43 pm

You need unique guns for your unique game, how about something like this, Google 'Bond Snake Slayer' now that would be an awesome gun to start with.

The artwork for the game is fantastic, nice clean graphics, it would look awesome in VR with Vorpx.
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Re: MightyKnight (WIP)

Postby Waru » Fri Jun 28, 2019 12:52 pm

ZDL_800 wrote:You need unique guns for your unique game, how about something like this, Google 'Bond Snake Slayer' now that would be an awesome gun to start with.

The artwork for the game is fantastic, nice clean graphics, it would look awesome in VR with Vorpx.


Thank you!

I googled the "Bond snake slayer" and thats awesome!. I think i replace the default pistol to the "bond snake slayer". :) You're right unique game = unique guns.
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Re: MightyKnight (WIP)

Postby ZDL_800 » Fri Jun 28, 2019 2:10 pm

This sound brilliant,

Found this video with some great clean sounds of firing the Snake Slayer.

You could also freezeframe the video and grab some decent images.

https://www.youtube.com/watch?v=hJSv9HRioP0

13.12 hits metal so would sound great hitting knights armor.
13.43 Clean shot sound.

He reloads the weapon as safe as possible, you would actually just flip the barrel back, the sell casings would eject and you would proceed to reload, you could get some great animations of this, it would look world class and very unique indeed.
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Re: MightyKnight (WIP)

Postby QuakedoomNukem Cz » Fri Jun 28, 2019 5:26 pm

My report on the demo, because I finally got around to playing it:https://www.dropbox.com/s/y25rw87oy238ny4/Mighty%20Knight%20Demo%20Report.zip?dl=0
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Re: MightyKnight (WIP)

Postby Waru » Sat Jun 29, 2019 8:42 am

Thank you, i will fix the "problems"
And thanks to correcting the language stuffs.
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Re: MightyKnight (WIP)

Postby Waru » Thu Jul 04, 2019 6:50 am

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