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MightyKnight (WIP)

Posted: Sun Sep 10, 2017 4:51 am
by Waru
hy everybody! First, i dont speak really good neglish because i'm hungarian.
This is my new (first) mod for doom 2 the "Mighty Knight". Wolf3d styled gameplay, whit various levels "Mine,Boiler House,Lumber Camp,Marsh,Haunted Castle ect."

Demo Trailer:
https://youtu.be/7xRnTSuoNZA

DEMO VERSION DOWNLOAD:
http://www.mediafire.com/file/jzcp12eaw ... t.wad/file

ModDb site:
https://www.moddb.com/mods/mighty-knigh ... -the-storm


I hope they like it.

STORY:
The piece had been a fregile thing for a long long time for the kingdomes of Domun. In the year of the great storm, an unknown army revealed itself from the deepest places of the giant mountains - and forces the world into total chaos. Enzo, the lonely mercenary, famous for his inhuman tolerance makes his way to encounter the danger. Based on his sources, the invaders are attampting to transform the observatory of the great mountain into a weapon, that utilizes the energy of the thunder, they call it the "thunder tower". By colletcing the lightnings, focused strikes can be executed against the main strategic locations of the resistance with no risk of serious military loss. Shortly after getting in the fights, our hero realizes who he has to face, the "Homoculus" army, created by the long time disappeared "Thousand year emperor".

Rehosted images. Link to full album: http://imgur.com/a/zn1Xv -Lud

Re: MightyKnight (WIP)

Posted: Sun Sep 10, 2017 2:25 pm
by Tormentor667
This looks charming :) Keep up the good work!

Re: MightyKnight (WIP)

Posted: Mon Sep 11, 2017 9:43 am
by CeeJay
I'm digging the art style, it has a certain charm to it. Keep it up.

Re: MightyKnight (WIP)

Posted: Mon Sep 11, 2017 12:33 pm
by Waru
Thanks Guys :)
I try to make the most varied maps.
each map will have a unique texture package. So the game will not be boring

the first two maps are displayed on the images (Abbadoned MIne,Wine Cellar,And The Beta "lumber Camp")

Re: MightyKnight (WIP)

Posted: Sun Oct 15, 2017 6:15 am
by Waru
Hy guys!. News!
This is the lumber camp short test run.
I thanks any feedback. :)

https://youtu.be/PRkYOofqLwM

Re: MightyKnight (WIP)

Posted: Mon Oct 23, 2017 2:24 pm
by Zen3001
looks nice

Re: MightyKnight (WIP)

Posted: Mon Oct 23, 2017 4:02 pm
by Cherno
Some nice texturework there :)

Re: MightyKnight (WIP)

Posted: Fri Oct 27, 2017 3:09 am
by Waru
Hi guys! (Thanks for the feedbacks)
These are the enemies you can encounter during the game
Spoiler:

Re: MightyKnight (WIP)

Posted: Fri Oct 27, 2017 1:23 pm
by Zen3001
no projectile monsters?
I don't like hitscan monsters.

Re: MightyKnight (WIP)

Posted: Sat Oct 28, 2017 10:28 am
by Waru
Thats all projectile monsters. ;) check the gameplay videos. You can see the enemies with gun, shoots projectiles. Not hitscan attack.

Re: MightyKnight (WIP)

Posted: Sat Mar 16, 2019 3:59 pm
by Waru
Check the DEMO TRAILER!:

https://www.youtube.com/watch?v=7xRnTSuoNZA

Are you ready guys/girls???

Re: MightyKnight (WIP)

Posted: Tue Mar 26, 2019 11:50 am
by Bread Knight
this actually looks really charming, keep it up my guy

Re: MightyKnight (WIP)

Posted: Fri Mar 29, 2019 9:37 am
by Waru
Thanks. Dont forget, tomorrow released the demo(beta) version :).

Also im addet the story, check the first post.

Re: MightyKnight (WIP)

Posted: Sat Mar 30, 2019 1:40 pm
by Waru
Added the download link of demo version. Check it!!!

Re: MightyKnight (WIP)

Posted: Sat Mar 30, 2019 2:03 pm
by Bread Knight
just tried the demo, this shits insane, great job for a first mod, the only complaint i have so far is everything having collision(i guess this is a pretty personal thing) look forward to trying the rest