Spoiler:
Smashhacker wrote:Pretty good Touhou wad you made. There was more effort put into this than the other Touhou doom wads I have played before. I do have a couple of ideas to mention:
1. Would you be considering implementing a difficulty mode that adds in a life system in place of the health system? You start out with multiple lives, and getting hit would make you lose a life, but collecting enough health packs and armor would make you gain a life back.
Smashhacker wrote:2. SInce it is pretty easy to have 400 power squares on you at all times, how about balancing it so that getting hit makes you lose power?
Untitled wrote:I've seen a lot of suggestions to lose [P] via getting hit - I've certainly considered it, but the issue I personally have with it is that it's both an inevitability (in certain places), and also that it's an unstable equilibrium - losing power means having to dodge attacks for longer, which means probably getting hit more and losing even more power. Combine that with the fact that most of the mod is balanced for Max Power (400), it can get pretty messy pretty quickly - as I said, taking away [P] is not something I want to do lightly - it's an immediately noticeable effect for the player.
3. Perhaps resprite the Marisa shot type weapon so that the circular screen that has UAC now instead has the Mini-Hakkero design.
Untitled wrote:Trust me, I'm pretty aware of the generally garbage sprite work this wad entails - that's more due to the fact I have no spriting ability whatsoever - well, unless you include recolouring things with Photoshop. I did that a couple times.
Spoiler:
Solaela wrote:I think it's pretty much safe to say ANYTHING works on this. I tried project brutality, Trailblazer even russian overkill. ALL worked. I'll say with PB even on 'easy' (said cause I dunno if it used this or PB's 'easy' mode) Boss 1 kicked my ass despite me creaming the miniboss.
But Yeah. If you can use it in normal doom? It seems to work ok here.
leodoom85 wrote:Hey, Untitled. Is it possible to add a scoring system based on some factors like kills and time or something like that?
I wrote:Ah, yes, scoring - it's a cool idea in theory!
In practice, this is an absolutely awful engine to do it in, due to the nature of how little control I have over said engine - to do a proper scoring system, I need to make point items (not hard) that have variable scoring properties based on various game conditions (hard), spellcard bonuses for not getting hit during various boss attacks (harder), to highly variable scoring mechanics that give incentive to make riskier plays (ahahahahahahaha nope).
kadu522 wrote:Ok First get both this and rusian overkill.
Then load it in the folowing order.
Touhoudoom
Russian Overkill.
This can be done in to ways. Useing a folder and draging e droping.
OR
Useing ZDE. that is a lunching EXE that is very helpfull.
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