by Untitled » Mon Oct 21, 2019 9:46 pm
I mean, of course there's a followup release to anything major I try.
CHANGELOG:
-With touhou_doomweapons, MAP15 actually gives you a rocket launcher, which would explain why it also gives you 80 rockets. Still unfair as all hell, as there's no spellcards, which you are absolutely expected to use; but it's slightly more feasible.
-MAP33's second fight is less brutal on Hard and Lunatic. How did I possibly think fisting three danmaku hell knights was fair?
-QuakeDoomnukem Cz made two of the music files smaller, AND made them loop properly.
-ZikShadow contributes a sweet new skybox, used exclusively in MAP07. It's pretty rad.
-Slightly readjusted the odds of the MAP25 monster spawner to be more in-line with Doom 2's IoS. Slightly.
-Behind the scenes stuff that doesn't really matter that much; in particular, Danmaku Boss monsters (Cyberdemons and such), if they get into infights, will automatically go to their Hard mode patterns (instead of normal). Some monsters might even use their lunatic patterns.
EDIT: 1.17 is out. Not gonna both triple-posting; it's mostly a maintenance update.
-Some of Komachi's projectiles in Higan Retour should no longer 'blink'.
-The Danmaku Spider Mastermind's normal bullets are larger and more visible.
-Secret easter egg: If you somehow dunk Komachi into the Sanzu River in MAP11, this now actually kills her.
-MAP29's spellcards in the 'greed' circle are replaced with Megasphere for both mod compatibility and to ensure that they're items you can always pick up.
-Mephistopheles second last spellcard should no longer drop two megaspheres on death. It's only supposed to be the one, sorry.
-QuakeDoomnukum Cz, I love your work (and the majority of your work has been kept), but certain songs needed to be extended - contextually, both "Bhava-agra as seen through a Child's Mind" and "X, the Floating Objects in the Sky" (Tenshi's and Mephistopheles' last spell themes, respectively) can't be conventionally looped, and it's more important in both of their cases that the theme be extended to the full length of their respective spellcards instead; it's more musically in-line to how it should sound in Touhou.
EDIT #2: 1.18 is out. VERY minor update, fixes some things I found while I was playing:
-Komachi's small popcorn bullets in Higan Retour (her last card) are now larger and thus more visible.
-MAP16, MAP17, and MAP21 failed to autosave after their opening cutscenes. This made dying on them particularly annoying.
EDIT #2: 1.19:
-MAP08, as it turns out, breaks if you are A: in Easy Mode, and B: playing with cutscenes. Now is probably a good time to mention that I never test with cutscenes, which explains why there are so many cutscene related bugs. As this is an immediate softlock, this is major enough to warrant a patch on its own.
-MAP30 had an erroneous dialogue prompt if you were insane enough to get all the way to Ex-Reimu's final spellcard without using any spellcards yourself.
Link is in the OP, as per usual.