Touhou Doom - Full Release (V1.19)

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Re: Touhou Doom - Full Release (V1.11)

Postby barosans » Mon Jul 29, 2019 2:59 pm

hello, i have a probleme, in the MAP27B: Western Apocalypse in the East , the demons I'm supposed to fight don't come, they're blocked somewhere.
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Re: Touhou Doom - Full Release (V1.11)

Postby Untitled » Tue Jul 30, 2019 12:01 am

barosans wrote:hello, i have a probleme, in the MAP27B: Western Apocalypse in the East , the demons I'm supposed to fight don't come, they're blocked somewhere.

What difficulty are you on? Just for quick testing purposes.
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Re: Touhou Doom - Full Release (V1.11)

Postby Grumpy Tengu » Wed Aug 07, 2019 9:43 am

Just beat the mainstory and the extrastory and lunatic and now im spent.. Im not very good at the actual Touhougames but this i could get behind probably cause its a mod for my most favourite game. I had a blast from start to finish and i sincerely thank you for making this. I really wouldnt mind giving you a donation as my personal thanks if youd accept that. I hope you accept it and that maybe one day you feel like doing a sequel cause this was the most fun ive had in a long time. Oh also if you dont mind me asking cause this wasnt in your post mortem, whos your favourite character?
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Re: Touhou Doom - Full Release (V1.11)

Postby soapegg » Mon Aug 12, 2019 8:56 am

bro the download link is broke
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Re: Touhou Doom - Full Release (V1.11)

Postby Untitled » Tue Aug 13, 2019 2:36 am

soapegg wrote:bro the download link is broke


That's weird, it's still working on my end. What does it look like when the download fails?
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Re: Touhou Doom - Full Release (V1.11)

Postby soapegg » Tue Aug 13, 2019 7:14 am

Untitled wrote:
soapegg wrote:bro the download link is broke


That's weird, it's still working on my end. What does it look like when the download fails?


me and my buddy tried out the download link but it just leads to a 404 not found error
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Re: Touhou Doom - Full Release (V1.11)

Postby Untitled » Wed Aug 14, 2019 8:43 am

https://drive.google.com/open?id=113Wp8 ... QAZG0lLRvr

Try this link? It links back to the same one as the OP, but it definitely checks out on my end.
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Re: Touhou Doom - Full Release (V1.11)

Postby ZikShadow » Wed Aug 14, 2019 9:26 am

It's broken here as well on my end.
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BROKE.jpg
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Re: Touhou Doom - Full Release (V1.12)

Postby Untitled » Wed Aug 14, 2019 6:27 pm

Thanks! I hate this bug. It's definitely not 404-ing on my end, but I suspect that's because I own the file. The download linked worked earlier, so what the hell, google drive?

EDIT: Okay, screw it, I'm releasing 1.12 - resetting the URL seems to have done the trick.

CHANGELOG:
-Updated a pair of textures in MAP01 so they visually match the reference in MAP26.
-Made some bullets more visible in MAP19 and MAP28's stages, since the perspective is screwy there.
-Fixed a bug where certain bullets in MAP19's stage did massively less damage than they were supposed to.
-Frig there was something else and I already forgot what it was
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Re: Touhou Doom - Full Release (V1.12)

Postby slyrboi » Sat Sep 14, 2019 11:53 pm

brooo i guess there should be a sequel where touhou characters now visits doomguy world (and i mean his own world, the pure brutal and badass world) and then show them how to fight dem demons
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Re: Touhou Doom - Full Release (V1.15)

Postby Untitled » Mon Oct 21, 2019 12:31 pm

okay, so now that I'm no longer in post-release high and I can look at my own work more objectively, Episode I of Touhou Doom (specifically MAP02 to MAP09) looks like total garbage, and if it's possible I'd like it to look like slightly less total garbage.

So I made another version: 1.15, a.k.a. the "let's make Episode 1 less sucky" release.

CHANGELOG, this isn't just a bugfix release:
-MAP02 to MAP04 have updated visuals. The gameplay is still almost exactly the same, but it looks somewhat nicer.
-Cirno's theme should loop somewhat properly now.
-MAP04 has one of the opening soulspheres replaced with a berserk, so there's less reason to waste time back tracking now.
-MAP04's stage theme should loop somewhat properly now.
-You can actually see the Scarlet Devil Mansion in MAP04!
-MAP05-MAP08 also have some minor updated visuals. These aren't as nice as the MAP02-MAP04, but hey, some decoration is always nice.
-The book shooters in MAP05 actually expire after shooting for long enough! I can't believe I didn't catch that in testing.
-The books also have their mass increased so they shouldn't go flying the instant you shoot them.
-Remilia's theme should loop properly once again.
-As should the Extra Stage theme, which was improperly cut.
-Five Elements "Philosopher's Stone" had some bullets (the yellow and red bullets, to be precise) that were missing BRIGHT frames. This has been fixed.
-All of the health and some of the cell ammo in Flandre's fight has been taken out of the room, only being teleported in once the fight begins; this way there's no way to accidentally make the fight impossible by using too much of it.
-By popular request, Flandre has been made slightly (and I mean very slightly) easier.
-MAP18 has a missing texture fixed that literally nobody complained about but bothered me.
-The changes made to MAP06-MAP08 also apply to MAP27A.

Link is in the OP, as per usual.
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Re: Touhou Doom - Full Release (V1.19)

Postby Untitled » Mon Oct 21, 2019 10:46 pm

I mean, of course there's a followup release to anything major I try.

CHANGELOG:
-With touhou_doomweapons, MAP15 actually gives you a rocket launcher, which would explain why it also gives you 80 rockets. Still unfair as all hell, as there's no spellcards, which you are absolutely expected to use; but it's slightly more feasible.
-MAP33's second fight is less brutal on Hard and Lunatic. How did I possibly think fisting three danmaku hell knights was fair?
-QuakeDoomnukem Cz made two of the music files smaller, AND made them loop properly.
-ZikShadow contributes a sweet new skybox, used exclusively in MAP07. It's pretty rad.
-Slightly readjusted the odds of the MAP25 monster spawner to be more in-line with Doom 2's IoS. Slightly.
-Behind the scenes stuff that doesn't really matter that much; in particular, Danmaku Boss monsters (Cyberdemons and such), if they get into infights, will automatically go to their Hard mode patterns (instead of normal). Some monsters might even use their lunatic patterns.

EDIT: 1.17 is out. Not gonna both triple-posting; it's mostly a maintenance update.
-Some of Komachi's projectiles in Higan Retour should no longer 'blink'.
-The Danmaku Spider Mastermind's normal bullets are larger and more visible.
-Secret easter egg: If you somehow dunk Komachi into the Sanzu River in MAP11, this now actually kills her.
-MAP29's spellcards in the 'greed' circle are replaced with Megasphere for both mod compatibility and to ensure that they're items you can always pick up.
-Mephistopheles second last spellcard should no longer drop two megaspheres on death. It's only supposed to be the one, sorry.
-QuakeDoomnukum Cz, I love your work (and the majority of your work has been kept), but certain songs needed to be extended - contextually, both "Bhava-agra as seen through a Child's Mind" and "X, the Floating Objects in the Sky" (Tenshi's and Mephistopheles' last spell themes, respectively) can't be conventionally looped, and it's more important in both of their cases that the theme be extended to the full length of their respective spellcards instead; it's more musically in-line to how it should sound in Touhou.

EDIT #2: 1.18 is out. VERY minor update, fixes some things I found while I was playing:
-Komachi's small popcorn bullets in Higan Retour (her last card) are now larger and thus more visible.
-MAP16, MAP17, and MAP21 failed to autosave after their opening cutscenes. This made dying on them particularly annoying.

EDIT #2: 1.19:
-MAP08, as it turns out, breaks if you are A: in Easy Mode, and B: playing with cutscenes. Now is probably a good time to mention that I never test with cutscenes, which explains why there are so many cutscene related bugs. As this is an immediate softlock, this is major enough to warrant a patch on its own.
-MAP30 had an erroneous dialogue prompt if you were insane enough to get all the way to Ex-Reimu's final spellcard without using any spellcards yourself.

Link is in the OP, as per usual.
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