Touhou Doom - Full Release (V1.11)

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Re: Touhou Doom - Full Release (V1.08)

Postby Edward-san » Fri Jun 07, 2019 7:10 am

Bug reports:
1) these warnings appear in the console:
Spoiler:


2) in map09, after killing the first large horde of monsters, the successive staircase (but before encountering the cyberdemons) contain two linedefs which seem to miss the script, as shown by the message: "P_StartScript: Unknown script 0".
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Re: Touhou Doom - Full Release (V1.09)

Postby Untitled » Fri Jun 07, 2019 9:13 pm

QuakedoomNukem Cz wrote:You seem to have accidentally deleted DIPP_ESM from the files, when importing the smaller music files I've sent you. Same thing with BURNHEAT. Also, Map21 music description still says it's Gradius 3, but it's 5, along with it being possible to play again, after the cyberdemon is killed. Suggestion? Cyberdemon steps over it and triggers the music instead. It's a good thing I've backed all of the music up before doing what I did. https://www.dropbox.com/s/al71t04cc9b7qe3/Nov%C3%BD%20WinRAR%20ZIP%20archiv.zip?dl=0

sdlk;gjsdfljkgjldfkgjldfkjgdflkjgdfg, dang it

EDIT: Fixed now.

Edward-san wrote:Bug reports:
1) these warnings appear in the console:
Spoiler:


2) in map09, after killing the first large horde of monsters, the successive staircase (but before encountering the cyberdemons) contain two linedefs which seem to miss the script, as shown by the message: "P_StartScript: Unknown script 0".

Fixed both.

EDIT: Touhou Doom V1.09 is out, link in the OP
Last edited by Untitled on Fri Jun 07, 2019 9:30 pm, edited 1 time in total.
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Re: Touhou Doom - Full Release (V1.09)

Postby QuakedoomNukem Cz » Sun Jun 09, 2019 5:11 am

Yet another bug report: When fighting Mephistopheles as a extra true final boss, in 9th Circle Of Hell, when you survive, Remilia doesn't get killed and completely breaks the fight, as the final phase "Inferno" doesn't happen, even if you kill her afterwards, since she has a countdown.
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Re: Touhou Doom - Full Release (V1.1)

Postby Untitled » Sun Jun 09, 2019 12:36 pm

QuakedoomNukem Cz wrote:Yet another bug report: When fighting Mephistopheles as a extra true final boss, in 9th Circle Of Hell, when you survive, Remilia doesn't get killed and completely breaks the fight, as the final phase "Inferno" doesn't happen, even if you kill her afterwards, since she has a countdown.

Fixed.

Okay, so 1.1 is out.

Full changelog, because this *isn't* a pure fix release:
Spoiler:
Untitled
 
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Re: Touhou Doom - Full Release (V1.1)

Postby slyrboi » Tue Jun 11, 2019 11:00 am

i luv all the additions but there's a downside.

your changes on the line bullet shot (which had a dot in it) to a blue arrow shot quite makes an utter lag, preferably because of how rapid the fairies is firing (most lag is on e1m3, meiling's level)

i had a decent pc with 1gb vram and 4 gb ram but it still makes my pc laggy. could you change it again or at least revert it?
anyhow the full release rocks
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Re: Touhou Doom - Full Release (V1.11)

Postby Untitled » Thu Jun 20, 2019 9:12 pm

slyrboi wrote:i luv all the additions but there's a downside.

your changes on the line bullet shot (which had a dot in it) to a blue arrow shot quite makes an utter lag, preferably because of how rapid the fairies is firing (most lag is on e1m3, meiling's level)

i had a decent pc with 1gb vram and 4 gb ram but it still makes my pc laggy. could you change it again or at least revert it?
anyhow the full release rocks


If that's lagging you, I'm not sure there's too much I can do to help - mostly because later stages (particularly a few in Episode IV) are much much worse, performance wise. I'll admit it's an ongoing issue.

ANYWAYS, 1.11 is out.

For those who are interested:
Spoiler:
Untitled
 
Joined: 18 Apr 2013

Re: Touhou Doom - Full Release (V1.11)

Postby Commissar Farzi » Tue Jul 09, 2019 10:38 am

Hey, is their some kind of bug on Level 5 in episode 1-I noticed that when I cleared the first section of the Library and obtained the red skull key-nothing happened-the whole thing seemed to lock down, was their supposed to be some kind of boss fight or something?

I'm also running it with Brutal Doom v2, could that have something to do with it?

And just gonna throw this out there: the beefier weapons and added mobility, i.e. rolling, slide, do not help.

*Edit: I skipped the level, and everything seemed to work fine after that.
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