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Re: Castlevania: Simon's Destiny

Posted: Mon Oct 16, 2017 5:06 pm
by willkuer
This is... :cry: ... beautiful

Re: Castlevania: Simon's Destiny

Posted: Wed Oct 18, 2017 3:28 am
by Batandy
Brand new teaser trailer!

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Wed Oct 18, 2017 3:53 am
by SiFi270
If that's definitely the release date then sorry Dusk, but I know my priorities.

Re: Castlevania: Simon's Destiny

Posted: Wed Oct 18, 2017 3:07 pm
by MoonlightDragon
Batandy wrote:Brand new teaser trailer!
Hey mate.Im new to the forums,but I had to make a profile for the primary reason to cheer you on.I watched Mike Matei (A.K.A MotherF%@ker Mike) from Cinemassacre play through the first level of this and my jaw dropped because when I was a kid back in the old school days of Castlevania and DOS games like DOOM,Hexen,and Blood,I always wished that Konami would make a first person Castlevania game that worked like DOOM.So Im glad that wish sorta came true.I loved the sounds from Symphony Of The Night,the music,the whip&sub weapon mechanics,and the monster animations when I watched Mike play it and I cant wait for the entire deal to be released.I only watched the first level to avoid spoiling too much of the game expectations,but I gotta say awesome job.Keep it up!

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Wed Oct 18, 2017 3:46 pm
by Zeelah
Good thing my Halloween celebration is the weekend right before. I know what I'll be doing all night! Girlfriend not gonna be happy...

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Thu Oct 19, 2017 7:41 am
by Batandy
Thank you very much! :)

Image
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Image

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Thu Oct 19, 2017 10:29 am
by R4L
Awesome!!!

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Thu Oct 19, 2017 12:45 pm
by sherberttcat
The Tenth of Martobrilary! Sweet! ;)

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Thu Oct 19, 2017 1:54 pm
by MoonlightDragon
Batandy wrote:Thank you very much! :)

Image
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Image
*chokes trying not to cry nostalgia tears*
Im ok...i just...really needed that update today.AWESOME!!!

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Thu Oct 19, 2017 2:36 pm
by RichterBelmont12
Batandy wrote:Thank you very much! :)

Image
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Image
:shock: :shock:

-Putting this mod in Doom December this year- Well I know what I'll be starting for Doom December :D

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Thu Oct 19, 2017 2:48 pm
by snowstorm
Hey mate.Im new to the forums,but I had to make a profile for the primary reason to cheer you on.I watched Mike Matei (A.K.A MotherF%@ker Mike) from Cinemassacre play through the first level of this and my jaw dropped because when I was a kid back in the old school days of Castlevania and DOS games like DOOM,Hexen,and Blood,I always wished that Konami would make a first person Castlevania game that worked like DOOM.So Im glad that wish sorta came true.I loved the sounds from Symphony Of The Night,the music,the whip&sub weapon mechanics,and the monster animations when I watched Mike play it and I cant wait for the entire deal to be released.I only watched the first level to avoid spoiling too much of the game expectations,but I gotta say awesome job.Keep it up!
I thought about AVGN and the whole time I 1st saw this. Just watched(20% of..) Matei's video, he's taking a soft approach and ... the game is exactly what i would imagine it would be . really spot on combo between music + enviro + interface. Downside - I would NOT notice when I change the secondary. 100% Picking up knife or holy water is not noticeable enough. Please make more of an indication when the secondary is changed.

Also, Matei's video shows that the player/actor is not tall enough. It looks like he is shorter than a standing candle-stand. Anyone else notice this?

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Sat Oct 21, 2017 10:44 am
by ∞Phantasm
Any possibility of a Zandronum version for co-op support?

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Sat Oct 21, 2017 12:46 pm
by Batandy
∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
That's very unlikely, tons of stuff would have to be reworked starting from the maps, which aren't really "co-op friendly"

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Sun Oct 22, 2017 4:18 am
by ∞Phantasm
Batandy wrote:
∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
That's very unlikely, tons of stuff would have to be reworked starting from the maps, which aren't really "co-op friendly"
Ah, that sucks but I hear ya. Thought maybe it would be fine as-is for a 2-Player run-through on higher difficulties.

Re: Castlevania: Simon's Destiny [31/10/2017]

Posted: Sun Oct 22, 2017 1:47 pm
by sherberttcat
∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
Hasn't online multiplayer ruined enough things already?