Castlevania: Simon's Destiny [V1.3 OUT!]

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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby TheLemonLimeBrony » Sun Jul 08, 2018 3:20 pm

Batandy wrote:
TheLemonLimeBrony wrote:you do realize this means "What is man? A miserable ball of secrets"

pĭla,ae does mean ball, but there's also pīla,ae which means pillar.
I could've used cumulus,i if i wanted something more accurate, but i chose pīla to make the easter egg understandable for people who don't know latin.


okay, my mom's a latin teacher, and I took Latin as well, so I just got confused
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby RustyController » Sun Jul 08, 2018 8:48 pm

Beautiful awsome bump maps! ... but still no map pack for us who wish to play this with GMOTA q_q
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby Roarke » Mon Jul 16, 2018 11:34 am

I cannot choose the knife when i use 1 on keyboard or use mouse wheel.
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby QuakedoomNukem Cz » Mon Jul 16, 2018 12:01 pm

Roarke wrote:I cannot choose the knife when i use 1 on keyboard or use mouse wheel.

You have to bind "Secondary Fire", since in the source game, they are "Subweapons", on actual weapons, like the whip.
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby Roarke » Thu Jul 19, 2018 8:10 am

QuakedoomNukem Cz wrote:
Roarke wrote:I cannot choose the knife when i use 1 on keyboard or use mouse wheel.

You have to bind "Secondary Fire", since in the source game, they are "Subweapons", on actual weapons, like the whip.


Thank you. Done.
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby JohnVyttalRay » Tue Aug 14, 2018 12:29 pm

I know I have already asked that in youtube, but for any reason, I'm using GzDoom 3.5.0 and Simon's Destiny 1.3, but there's no bumpmaps in my game. Plus, this happens in my game:



Well, not only it's ugly as heck, but it completely ruins the secret for me since I know where there will be breakable walls, weirdly though, this didn't use to happen to me when playing Simon's Destiny 1.2, so I really don't know what have happenned or what I've done since even in default settings this "darker breakable wall" thing happens.
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby Batandy » Tue Aug 14, 2018 1:43 pm

JohnVyttalRay wrote:I know I have already asked that in youtube, but for any reason, I'm using GzDoom 3.5.0 and Simon's Destiny 1.3, but there's no bumpmaps in my game. Plus, this happens in my game:

Well, not only it's ugly as heck, but it completely ruins the secret for me since I know where there will be breakable walls, weirdly though, this didn't use to happen to me when playing Simon's Destiny 1.2, so I really don't know what have happenned or what I've done since even in default settings this "darker breakable wall" thing happens.


From what i see you are displaying the bumpmaps correctly, speculars are also working fine.
The reasons blocks are darker is because they don't have bumpmaps, i've actually chose to make them like this to give the players more clues for the wall meat (considering in some streams i've seen people skipping blocks which i thought were very obvious, including all the grand cross blocks).
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Re: Castlevania: Simon's Destiny [V1.3 OUT!]

Postby JohnVyttalRay » Tue Aug 14, 2018 5:10 pm

Oh well, I don't know to much about bumpmaps, so I thought it wasn't working, thanks for clearing that! :)
And about the breakable walls thing, I don't know in what conditions those streamers didn't find the breakable walls, but imo, it wasn't that hard to find it, even if they had the same color as the normal ones, since they had cracks on it, I just needed to pay attention to every block I saw. While dong this was kinda boring, I felt rewarded for not having to start everything again. Well, again, I don't know in what conditions those streamers didn't find the breakable walls, but maybe the lack of knowledge of such "mechanic" being present in this mod, was one of the reasons they didn't find it, well, Idk and I may be wrong. Maybe a solution for this would be making those blocks less darker, so they aren't that obvious but something that is different from the normal blocks (I know the breakable walls had cracks before, but a different color tone takes your attention more than cracks). Well, I only find the grand cross block only in the 1st level, even when playing 1.3 (even though I only went to level 4 so far), I don't know if the other ones are like these, but hardly someone's going to look at the ceiling and find that Level 1's Grand Cross, I'm not saying it's too hard to find, (because well, they should since they kill every enemy in the room) I'm trying to say that, at least in the Grand Cross example, not adding bumpmaps won't change anything (at least for me in the levels 1-3, since I don't know if other people could find those easier than me).

Plus, I know this kinda doesn't apply to this subject, but since I've already done a post: Simon and Richter in Smash are really cool, right?
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