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Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 12:23 am
by Wiw
Hey, word on this is spreading fast, now Vinny has streamed it too!

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 2:31 am
by SiFi270
Man, why is it that whenever I want Joel to try something Vinny beats him to it? First Mr. Bones, now this. I guess I'll wait until it's on Youtube, even though his past Doom streams have been infuriating at points.

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 6:20 am
by Famix
Hey, I just downloaded this, and I'm really enjoying it.

Stupid question, is it possible to switch from the time stopping thing back to the daggers, or will I need to pick up another dagger pickup?

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 7:39 am
by Batandy
Famix wrote:Hey, I just downloaded this, and I'm really enjoying it.

Stupid question, is it possible to switch from the time stopping thing back to the daggers, or will I need to pick up another dagger pickup?


You have to pick another one, because you can only hold one subweapon like in the original game

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 8:48 am
by tsukiyomaru0
I'd like to see some sort of visual cue to the whip's range.

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 10:45 am
by SiFi270
I've also been thinking about that, and I was wondering if it could be done like it is in Skelegant's Dio mod. Each part of the chain acts like a still projectile fired by the player, so the end of that chain signifies the end of the hitbox. The only issue is that the leather whip you start with might look a little silly if you tried to segment it like that.

On a similar note, I found the mummies very frustrating to fight because I could barely see their projectiles (also because I shouldn't have picked up that knife outside their chamber but details). I think it might help if they were just a row of mummy-colored particles or something along those lines.

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 11:22 am
by mfsg7kxx
I am not able to get this to work on Mac (High Sierra). I have all my IWADs located in
Code: Select allExpand view
~/Library/Application Support/gzdoom
. The GZDoom.app & .ipk3 is located in
Code: Select allExpand view
/Applications/GZDoom
. The IWAD selection screen does not list the Castlevania mod in there. Am I missing a step to install for Mac?

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 11:36 am
by Batandy
mfsg7kxx wrote:I am not able to get this to work on Mac (High Sierra). I have all my IWADs located in
Code: Select allExpand view
~/Library/Application Support/gzdoom
. The GZDoom.app & .ipk3 is located in
Code: Select allExpand view
/Applications/GZDoom
. The IWAD selection screen does not list the Castlevania mod in there. Am I missing a step to install for Mac?

I don't know because i don't own a Mac, if somebody else can answer it would be really helpful, but still, are you using the latest Gzdoom version?

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 2:27 pm
by mfsg7kxx
I don't know because i don't own a Mac, if somebody else can answer it would be really helpful, but still, are you using the latest Gzdoom version?


I'm using g3.2.1

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 2:56 pm
by MrJibs
I get this error every time I try to run it.

"Execution could not continue.

Script error, "Castlevania.pk3:dec_weps" line 22:
Sprite names must be exactly 4 characters"

What do?

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 6:50 pm
by MisterE
i think this is an amazing mod. now that i've said that, i think it's kind of insane that the zombies can kill you within about 2 seconds even on the easiest mode by draining your life almost instantly. that doesn't really represent those enemies in any of the old school CV games, at all. also it seems too hard to kill the bats with the whip for some reason.

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Tue Nov 07, 2017 7:05 pm
by Famix
Is there anywhere I can listen to the soundtrack? It's so catchy. :D

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Wed Nov 08, 2017 4:28 am
by Batandy
MrJibs wrote:I get this error every time I try to run it.

"Execution could not continue.

Script error, "Castlevania.pk3:dec_weps" line 22:
Sprite names must be exactly 4 characters"

What do?


Get the latest gzdoom version

Famix wrote:Is there anywhere I can listen to the soundtrack? It's so catchy. :D


Check the readme file, it has the links and names of the music

Vinny recently streamed the whole game, check it out


Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Thu Nov 09, 2017 8:38 am
by mfsg7kxx
I finally got it working for Mac. I had to unzip the ipk3 file and then move the WAD file out of it into
Code: Select allExpand view
~/Library/Aplication Support/gzdoom


So I gotta say man, this is one of the best games I've ever played that's FPS-ish. EVERYTHING is perfect about this game. And it's hard as can be even on Half Moon setting. Great work developer!

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

PostPosted: Fri Nov 10, 2017 1:49 pm
by Batandy
mfsg7kxx wrote:I finally got it working for Mac. I had to unzip the ipk3 file and then move the WAD file out of it into
Code: Select allExpand view
~/Library/Aplication Support/gzdoom


So I gotta say man, this is one of the best games I've ever played that's FPS-ish. EVERYTHING is perfect about this game. And it's hard as can be even on Half Moon setting. Great work developer!


Thank you for telling me that, i'll be able to help other Mac users :)

Fantastic review by MrIcarus! :D