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Re: Castlevania : Simon's Destiny

PostPosted: Sun Sep 10, 2017 3:40 am
by DevilBlackDeath
Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)

Re: Castlevania : Simon's Destiny

PostPosted: Sun Sep 10, 2017 3:43 am
by DevilBlackDeath
insightguy wrote:
Batandy wrote:

2:03 WALL CHICKEN!

P.S. Do you plan on doing symphony of the night after this?

by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?


While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/

Re: Castlevania : Simon's Destiny

PostPosted: Sun Sep 10, 2017 8:52 am
by Batandy
DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)

Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore :)

DevilBlackDeath wrote:While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/


Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team


Intermission map!
Image

Re: Castlevania: Simon's Destiny

PostPosted: Sun Sep 10, 2017 3:22 pm
by Tormentor667
Batandy, this is brilliant :)

Re: Castlevania: Simon's Destiny

PostPosted: Sun Sep 10, 2017 10:18 pm
by Soul Sucka
Oh, this is shaping up to be an excellent mod alright. Great job as always, Batandy!

Re: Castlevania : Simon's Destiny

PostPosted: Mon Sep 11, 2017 10:00 am
by DevilBlackDeath
Batandy wrote:
DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic ;)

Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore :)

DevilBlackDeath wrote:While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/


Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team


Intermission map!
Image


Oh by working I didn't mean with you ! I meant you want to prevent people working :P It's gonna be Doom Shareware release all over again eheh

Re: Castlevania : Simon's Destiny

PostPosted: Mon Sep 11, 2017 10:20 am
by Batandy
DevilBlackDeath wrote:Oh by working I didn't mean with you ! I meant you want to prevent people working :P It's gonna be Doom Shareware release all over again eheh


Oh lol,i got it now, thanks


Fancy new menu
Image

Re: Castlevania: Simon's Destiny

PostPosted: Mon Sep 11, 2017 10:21 am
by Caleb26
Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.

Re: Castlevania: Simon's Destiny

PostPosted: Mon Sep 11, 2017 10:46 am
by Blue Shadow

Re: Castlevania: Simon's Destiny

PostPosted: Tue Sep 12, 2017 4:14 am
by DevilBlackDeath
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.


True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O

Re: Castlevania: Simon's Destiny

PostPosted: Wed Sep 13, 2017 12:37 pm
by Batandy
DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.


True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O


I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12

Working on Stage 3!
Image

Re: Castlevania: Simon's Destiny

PostPosted: Wed Sep 13, 2017 1:19 pm
by DevilBlackDeath
Batandy wrote:
DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.


True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O


I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12

Working on Stage 3!
Image


Well my my my, this guy is talented when it comes to Doom weapons it seems ^^ Urgh, everyt time you post a picture of any of your mod it teases me so much.

Re: Castlevania: Simon's Destiny

PostPosted: Wed Sep 13, 2017 5:32 pm
by Tapwave
You can move while whipping without jumping?

Unacceptable. :p

Re: Castlevania: Simon's Destiny

PostPosted: Thu Sep 14, 2017 7:40 am
by TDG
This is a really well done Total Conversion and it is interesting to see how you handle the platform jumping parts as well as the weapons from the NES games.

I played some of the NES games but I sadly was never that good at them.

Re: Castlevania: Simon's Destiny

PostPosted: Sat Sep 16, 2017 8:16 pm
by Tango
this looks really excellent. can't wait to try it :D