Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic
Re: Castlevania : Simon's Destiny
Posted: Sun Sep 10, 2017 2:43 am
by DevilBlackDeath
insightguy wrote:
Batandy wrote:
2:03 WALL CHICKEN!
P.S. Do you plan on doing symphony of the night after this?
by any chance, what did you take more inspiration from: pink baron's nightmare of sin, Combinekeegan's GMOTA or just straight up the original castlevania?
While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Re: Castlevania : Simon's Destiny
Posted: Sun Sep 10, 2017 7:52 am
by Batandy
DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic
Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore
DevilBlackDeath wrote:
While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team
Intermission map!
Re: Castlevania: Simon's Destiny
Posted: Sun Sep 10, 2017 2:22 pm
by Tormentor667
Batandy, this is brilliant
Re: Castlevania: Simon's Destiny
Posted: Sun Sep 10, 2017 9:18 pm
by Soul Sucka
Oh, this is shaping up to be an excellent mod alright. Great job as always, Batandy!
Re: Castlevania : Simon's Destiny
Posted: Mon Sep 11, 2017 9:00 am
by DevilBlackDeath
Batandy wrote:
DevilBlackDeath wrote:Someone finally does the Castlevania TC I've been looking for for Doom and it has to be you Batandy ? You don't want people to be working right ? Well as always it looks absolutely amazing. The Chapel looks even more stunning than the first level, the lighting and textures in it are fantastic
Thank you very much, yeah i prefer to work alone on this, i'm pretty confident that i can complete it in no time, after the amount of work i'm putting in GS nothing scares me anymore
DevilBlackDeath wrote:
While that would be absolutely amazing I think it's a project that would require at least 5-10 people to work on. Although I guess using HUBs would help. I don't know if you can make only HUB maps though in ZDoom =/
Nah, i actually think it's way easier than working on GS2 for example, which is why i decided to develop it as a side project
Edit: Sorry i'm dumb, didn't notice you were talking about SOTN, then you're absolutely right, it would be a huge task that would require a full team
Intermission map!
Oh by working I didn't mean with you ! I meant you want to prevent people working It's gonna be Doom Shareware release all over again eheh
Re: Castlevania : Simon's Destiny
Posted: Mon Sep 11, 2017 9:20 am
by Batandy
DevilBlackDeath wrote:
Oh by working I didn't mean with you ! I meant you want to prevent people working It's gonna be Doom Shareware release all over again eheh
Oh lol,i got it now, thanks
Fancy new menu
Re: Castlevania: Simon's Destiny
Posted: Mon Sep 11, 2017 9:21 am
by Caleb26
Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
Re: Castlevania: Simon's Destiny
Posted: Wed Sep 13, 2017 11:37 am
by Batandy
DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12
Working on Stage 3!
Re: Castlevania: Simon's Destiny
Posted: Wed Sep 13, 2017 12:19 pm
by DevilBlackDeath
Batandy wrote:
DevilBlackDeath wrote:
Caleb26 wrote:Can't wait till you release this. Everyone would be able to create their own castlevania fangame based on your mod. Good luck.
True that ! As long as Batandy is ok with it though, it's his baby after all ! Although all it would take would be to release this as a gameplay mod withou map, and to create maps adapted from other Castlevania games ^^ Is the whip sprite by you btw ? It looks amazing and I wonder how theartist did it =O
I'm okay with making other Castlevania wads with this one as a base.
The whip isn't mine, it's an awesome creation by Mike12
Working on Stage 3!
Well my my my, this guy is talented when it comes to Doom weapons it seems ^^ Urgh, everyt time you post a picture of any of your mod it teases me so much.
Re: Castlevania: Simon's Destiny
Posted: Wed Sep 13, 2017 4:32 pm
by Tapwave
You can move while whipping without jumping?
Unacceptable.
Re: Castlevania: Simon's Destiny
Posted: Thu Sep 14, 2017 6:40 am
by TDG
This is a really well done Total Conversion and it is interesting to see how you handle the platform jumping parts as well as the weapons from the NES games.
I played some of the NES games but I sadly was never that good at them.