Castlevania: Simon's Destiny [V1.4 OUT!]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Zelda_Dork » Tue Oct 31, 2017 9:17 pm

I seem to be having a problem with save files. I can save and load in-game no problem, but as soon as I exit and boot it up again, my save files are gone. Help would be appreciated!
Zelda_Dork
 
Joined: 31 Oct 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby wildweasel » Tue Oct 31, 2017 9:40 pm

Zelda_Dork wrote:I seem to be having a problem with save files. I can save and load in-game no problem, but as soon as I exit and boot it up again, my save files are gone. Help would be appreciated!

Where is GZDoom installed? If it is in a Program Files folder, put it somewhere else, as modern Windows doesn't allow applications to write to those folders.
User avatar
wildweasel
change o' pace.
Moderator Team Lead
 
Joined: 15 Jul 2003

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Zelda_Dork » Tue Oct 31, 2017 9:47 pm

wildweasel wrote:
Zelda_Dork wrote:I seem to be having a problem with save files. I can save and load in-game no problem, but as soon as I exit and boot it up again, my save files are gone. Help would be appreciated!

Where is GZDoom installed? If it is in a Program Files folder, put it somewhere else, as modern Windows doesn't allow applications to write to those folders.

I put it in WinRAR. The problem seems to have solved itself, as I redownloaded GZDoom, and now my saves work. Strange...
Zelda_Dork
 
Joined: 31 Oct 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Batandy » Wed Nov 01, 2017 1:44 am

Zelda_Dork wrote:
wildweasel wrote:
Zelda_Dork wrote:I seem to be having a problem with save files. I can save and load in-game no problem, but as soon as I exit and boot it up again, my save files are gone. Help would be appreciated!

Where is GZDoom installed? If it is in a Program Files folder, put it somewhere else, as modern Windows doesn't allow applications to write to those folders.

I put it in WinRAR. The problem seems to have solved itself, as I redownloaded GZDoom, and now my saves work. Strange...

Do not play Gzdoom in WinRAR, extract it to a folder of your choice
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Rachael » Wed Nov 01, 2017 1:44 am

@MoonlightDragon:

In the future please post your crash reports here.

Also concerning Intel+Windows 10, have you tried here?

(You really gotta look around this site, there's a wealth of information everywhere) ;)
User avatar
Rachael
Webmaster
 
Joined: 13 Jan 2004
Discord: Rachael#3767
Twitch ID: madamerachelle
Github ID: madame-rachelle
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: nVidia with Vulkan support

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby drfrag » Wed Nov 01, 2017 4:36 am

I advised him to update the drivers, it should be fixed with more recent drivers but i'm not sure. Patching the latest GZDoom should fix the problem of course.

On the crash, it's something that should be investigated. There's an unrelated crash with the SSE2 version of ZDoom32 and O3 but i found another one in the old capped skies code (also unrelated and of course not present in more recent versions). The old renderer crashed with very big capped skies, i've fixed the crash but there's no sky in the titlemap unless i use the map command or set r_skymode from the console. I could add another hack to fix it but i don't think i'm doing it.
Also i've found that the old truecolor renderer didn't support 3d floors properly (missing textures) but never mind.
User avatar
drfrag
Os voy a romper a pedazos!
Vintage GZDoom Developer
 
Joined: 23 Apr 2004
Location: Spain
Discord: drfrag#3555
Github ID: drfrag666

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby JoeJoe90 » Wed Nov 01, 2017 9:22 am

Amazing stuff!!! Loving the AVGN easteregg!

Plays perfectly for me!
JoeJoe90
 
Joined: 17 Sep 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby NickYdeGozarU » Wed Nov 01, 2017 3:49 pm

is there any way we can get this running on GZDoom for android? any help would be greatly appreciated
NickYdeGozarU
 
Joined: 26 Oct 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Felgerian » Thu Nov 02, 2017 8:48 am

This is absolutely fantastic! Best Castlevania I've played in years!

I love how you went out of your way to make it feel like you're playing a Castlevania game and not just a Doom mod. My only complaint (and that's just me being an autist) is that some of the music loops were a bit off, but I played around with the sound files and fixed them up, so everything is pretty much perfect now.

Again, amazing job! I can't wait to try Golden Souls 2 when it's out.
User avatar
Felgerian
 
Joined: 02 Nov 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby cass_only » Thu Nov 02, 2017 9:30 am

Hey @batandy first of all, your mod looks AWESOME. It's the best Castlevania fan effort I've experienced in years.

I've been working on some Game Maker-based CV games myself for some time, and I'm focused on sprite creation and pixel art. And I'm very interested in contributing with your mod's graphics for a possible new release or update.

I'd like to send you some samples of my work and also some sprites I've made for Simon's Destiny. I've joined the forum to do that, but apparently I'm not capable of PMing you yet. How can I send you my stuff?

Congratulations man, the game's really cool.
cass_only
 
Joined: 02 Nov 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Batandy » Thu Nov 02, 2017 10:36 am

Felgerian wrote:This is absolutely fantastic! Best Castlevania I've played in years!

I love how you went out of your way to make it feel like you're playing a Castlevania game and not just a Doom mod. My only complaint (and that's just me being an autist) is that some of the music loops were a bit off, but I played around with the sound files and fixed them up, so everything is pretty much perfect now.

Again, amazing job! I can't wait to try Golden Souls 2 when it's out.


If you send me the files i will put the new loops in the next update

cass_only wrote:Hey @batandy first of all, your mod looks AWESOME. It's the best Castlevania fan effort I've experienced in years.

I've been working on some Game Maker-based CV games myself for some time, and I'm focused on sprite creation and pixel art. And I'm very interested in contributing with your mod's graphics for a possible new release or update.

I'd like to send you some samples of my work and also some sprites I've made for Simon's Destiny. I've joined the forum to do that, but apparently I'm not capable of PMing you yet. How can I send you my stuff?

Congratulations man, the game's really cool.


Send me a private message here: https://www.facebook.com/goldensouls2/
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby armand » Thu Nov 02, 2017 11:13 am

Hey @batandy
Just as everone else says, great mod.
Having a weird issue that the game crash when I use the key for use or open, doesnt matter what key I use for this function, the game still crash.
Any ideas on whats causing this?
armand
 
Joined: 02 Nov 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Felgerian » Thu Nov 02, 2017 12:21 pm

Batandy wrote:
Felgerian wrote:This is absolutely fantastic! Best Castlevania I've played in years!

I love how you went out of your way to make it feel like you're playing a Castlevania game and not just a Doom mod. My only complaint (and that's just me being an autist) is that some of the music loops were a bit off, but I played around with the sound files and fixed them up, so everything is pretty much perfect now.

Again, amazing job! I can't wait to try Golden Souls 2 when it's out.


If you send me the files i will put the new loops in the next update.


Sure thing. I'll send them to you in a bit.
EDIT: Here we go. https://www.sendspace.com/file/2al9fo
User avatar
Felgerian
 
Joined: 02 Nov 2017

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Batandy » Fri Nov 03, 2017 3:10 am

Felgerian wrote:
Batandy wrote:
Felgerian wrote:This is absolutely fantastic! Best Castlevania I've played in years!

I love how you went out of your way to make it feel like you're playing a Castlevania game and not just a Doom mod. My only complaint (and that's just me being an autist) is that some of the music loops were a bit off, but I played around with the sound files and fixed them up, so everything is pretty much perfect now.

Again, amazing job! I can't wait to try Golden Souls 2 when it's out.


If you send me the files i will put the new loops in the next update.


Sure thing. I'll send them to you in a bit.
EDIT: Here we go. https://www.sendspace.com/file/2al9fo


Thank you very much, and thanks for the detailed text file, really useful :)
User avatar
Batandy
"If it's not fun, why bother?"
 
Joined: 19 Jul 2011

Re: Castlevania: Simon's Destiny [OUT NOW! HAPPY HALLOWEEN!]

Postby Felgerian » Fri Nov 03, 2017 7:48 am

Batandy wrote:Thank you very much, and thanks for the detailed text file, really useful :)


No problem. I usually keep notes on everything I work on as you never know when they might come in handy.
User avatar
Felgerian
 
Joined: 02 Nov 2017

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: doomg1337fuck and 6 guests