Castlevania: Simon's Destiny [V1.4 OUT!]

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willkuer
Posts: 267
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Re: Castlevania: Simon's Destiny

Post by willkuer »

This is... :cry: ... beautiful
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Batandy
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Re: Castlevania: Simon's Destiny

Post by Batandy »

Brand new teaser trailer!
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SiFi270
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Location: Does anyone put a serious answer here?

Re: Castlevania: Simon's Destiny [31/10/2017]

Post by SiFi270 »

If that's definitely the release date then sorry Dusk, but I know my priorities.
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MoonlightDragon
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Re: Castlevania: Simon's Destiny

Post by MoonlightDragon »

Batandy wrote:Brand new teaser trailer!
Hey mate.Im new to the forums,but I had to make a profile for the primary reason to cheer you on.I watched Mike Matei (A.K.A MotherF%@ker Mike) from Cinemassacre play through the first level of this and my jaw dropped because when I was a kid back in the old school days of Castlevania and DOS games like DOOM,Hexen,and Blood,I always wished that Konami would make a first person Castlevania game that worked like DOOM.So Im glad that wish sorta came true.I loved the sounds from Symphony Of The Night,the music,the whip&sub weapon mechanics,and the monster animations when I watched Mike play it and I cant wait for the entire deal to be released.I only watched the first level to avoid spoiling too much of the game expectations,but I gotta say awesome job.Keep it up!
Zeelah
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Re: Castlevania: Simon's Destiny [31/10/2017]

Post by Zeelah »

Good thing my Halloween celebration is the weekend right before. I know what I'll be doing all night! Girlfriend not gonna be happy...
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Batandy
Posts: 1277
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Re: Castlevania: Simon's Destiny [31/10/2017]

Post by Batandy »

Thank you very much! :)

Image
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Image
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R4L
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Re: Castlevania: Simon's Destiny [31/10/2017]

Post by R4L »

Awesome!!!
sherberttcat
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Re: Castlevania: Simon's Destiny [31/10/2017]

Post by sherberttcat »

The Tenth of Martobrilary! Sweet! ;)
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MoonlightDragon
Posts: 8
Joined: Wed Oct 18, 2017 2:48 pm

Re: Castlevania: Simon's Destiny [31/10/2017]

Post by MoonlightDragon »

Batandy wrote:Thank you very much! :)

Image
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Image
*chokes trying not to cry nostalgia tears*
Im ok...i just...really needed that update today.AWESOME!!!
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RichterBelmont12
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Re: Castlevania: Simon's Destiny [31/10/2017]

Post by RichterBelmont12 »

Batandy wrote:Thank you very much! :)

Image
In the regular difficulty modes, only the Castlevania 1 enemies appear, but if you choose the Blood Moon difficulty, you can experience the game again with a new set of enemies taken from games such as Rondo Of Blood and Symphony Of The Night!
Image
:shock: :shock:

-Putting this mod in Doom December this year- Well I know what I'll be starting for Doom December :D
snowstorm
Posts: 5
Joined: Fri Feb 17, 2017 4:20 pm

Re: Castlevania: Simon's Destiny [31/10/2017]

Post by snowstorm »

Hey mate.Im new to the forums,but I had to make a profile for the primary reason to cheer you on.I watched Mike Matei (A.K.A MotherF%@ker Mike) from Cinemassacre play through the first level of this and my jaw dropped because when I was a kid back in the old school days of Castlevania and DOS games like DOOM,Hexen,and Blood,I always wished that Konami would make a first person Castlevania game that worked like DOOM.So Im glad that wish sorta came true.I loved the sounds from Symphony Of The Night,the music,the whip&sub weapon mechanics,and the monster animations when I watched Mike play it and I cant wait for the entire deal to be released.I only watched the first level to avoid spoiling too much of the game expectations,but I gotta say awesome job.Keep it up!
I thought about AVGN and the whole time I 1st saw this. Just watched(20% of..) Matei's video, he's taking a soft approach and ... the game is exactly what i would imagine it would be . really spot on combo between music + enviro + interface. Downside - I would NOT notice when I change the secondary. 100% Picking up knife or holy water is not noticeable enough. Please make more of an indication when the secondary is changed.

Also, Matei's video shows that the player/actor is not tall enough. It looks like he is shorter than a standing candle-stand. Anyone else notice this?
∞Phantasm
Posts: 13
Joined: Wed Oct 11, 2017 2:12 pm

Re: Castlevania: Simon's Destiny [31/10/2017]

Post by ∞Phantasm »

Any possibility of a Zandronum version for co-op support?
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Batandy
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Re: Castlevania: Simon's Destiny [31/10/2017]

Post by Batandy »

∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
That's very unlikely, tons of stuff would have to be reworked starting from the maps, which aren't really "co-op friendly"
∞Phantasm
Posts: 13
Joined: Wed Oct 11, 2017 2:12 pm

Re: Castlevania: Simon's Destiny [31/10/2017]

Post by ∞Phantasm »

Batandy wrote:
∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
That's very unlikely, tons of stuff would have to be reworked starting from the maps, which aren't really "co-op friendly"
Ah, that sucks but I hear ya. Thought maybe it would be fine as-is for a 2-Player run-through on higher difficulties.
sherberttcat
Posts: 33
Joined: Sat Jan 30, 2016 10:00 pm

Re: Castlevania: Simon's Destiny [31/10/2017]

Post by sherberttcat »

∞Phantasm wrote:Any possibility of a Zandronum version for co-op support?
Hasn't online multiplayer ruined enough things already?
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