Captain J wrote:Bleedin' Gorgeous, and Bloodily nice work. Nice to hear that Infuscomus got remixed!
Michael Markie doing awesome stuff as usual. He really made some fantastic covers of various themes for QC:DE

Baconator wrote:Music addon does not work without QCDE?
Correct. It used to be able to be run without QCDE. It was a music randomizer that you could run with any other mod; however, this started to become a problem for people who would't want to download the 150mb worth of music to play a few games in deathmatch. So we had to make it a completely optional package that still runs the appropriate themes in the QCDEmaps and AeonDM mapsets. The price for making it optional like that, is that the music randomizing system actually is inside QCDE
DabbingSquidward wrote:Is it intentional that the starting machinegun and nailgun only take ammo every 2nd shot fired in full auto?
Yes. That's exclusive to PvE. Both weapons being starting weapons were meant to be very weak considering the upgraded versions are easy to find and completely replace the weak ones. We found that weak weapons using 1 ammo per shot was a bad deal for the player ammo-wise. And increasing the damage so that the cost of 1 ammo was worth it, made the weapons too strong. So the middle point was to make them weak, spend "half ammo" per shot (AKA, 1 ammo every other shot) and that worked pretty alright.