LossForWords wrote:is it too early to report a bug? i don't know why, but grayson hunt's first passive is broken on my end, because i seemingly can't buy ammo. also, his info screen is messed up. the screen says 100 health and 125 armor, but in game his stats are 125 health and 100 armor. edit: idk if it's something wrong with zandronum, but every time i start a bot deathmatch with qcde, all bots are my allies.
Grigori wrote:QCDE Soundtrack 2.0 doesn't work for me for some reason. Even with my autoload disabled. Previous version did work though. GZD 3.6.0
DBThanatos wrote:Odd. I just tried gzd 3.6.0 and the OST works fine. However, OST 2.0 will not work with older QCDE or the other way around
AvzinElkein wrote:So this is meant to be played with Zand, not GZDoom, correct?
Captain J wrote:Maaaan, after seeing all those new classes keep merging to QCDE, it feels like Disneyland is almost taking all over the world in slow and satisfying phase. Oh, also new maps too. Which is nice a change, too.
Anyway can't wait to see more of the update. Godspeed, ye are doing great!
mutator wrote:I have a question, if you play this mod with vanilla monsters can playing with colorful hell monsters addon break the gameplay mod like causing bugs and errors? I know that addon is made for gameplay mods that doesn't replace monsters
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