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Re: [WIP] Quake Champions: Doom Edition

Posted: Sat Sep 30, 2017 1:06 pm
by Korell
DBThanatos wrote:Aha. Here it is. Showing one of the parts of Single player ;)
What map are you using in the video? Something designed for Quake Champions: Doom Edition?

Re: [WIP] Quake Champions: Doom Edition

Posted: Sat Sep 30, 2017 6:08 pm
by comet1337
whispers of satan map08
i think

Re: [WIP] Quake Champions: Doom Edition

Posted: Thu Oct 12, 2017 1:40 am
by M4rt
Hope you guys find a mapper, it would be a blast to play on a doomed version of blood covenant.

Re: [WIP] Quake Champions: Doom Edition

Posted: Tue Oct 17, 2017 1:28 pm
by DBThanatos
Does this count as an update?

I'll say yes!


Re: [WIP] Quake Champions: Doom Edition

Posted: Tue Oct 17, 2017 1:43 pm
by comet1337
anarki+slash = kane

hopefully most the actives aren't just various forms of off-hand attacks

Re: [WIP] Quake Champions: Doom Edition

Posted: Tue Oct 17, 2017 3:43 pm
by M4rt
Whaaaat, i need this so fucking bad!!!
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.

Re: [WIP] Quake Champions: Doom Edition

Posted: Tue Oct 17, 2017 6:48 pm
by Asenji
This is super cool! Definitely going to keep an eye out for this. So hyped!

Re: [WIP] Quake Champions: Doom Edition

Posted: Tue Oct 17, 2017 8:37 pm
by Captain J
Looks flawless, as always! Can't wait for the release. Oh, and that BFG looks way too big and looks familiar... But still it's a good choice.

Re: [WIP] Quake Champions: Doom Edition

Posted: Wed Oct 18, 2017 1:13 am
by DBThanatos
comet1337 wrote:hopefully most the actives aren't just various forms of off-hand attacks
Can you elaborate? *scratches head*
M4rt wrote:Whaaaat, i need this so fucking bad!!!
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.
Haha. Glad there's some speed junky around. But I cant say yet when it'll be release :P

Asenji wrote:This is super cool! Definitely going to keep an eye out for this. So hyped!
Thanks!
Captain J wrote:Looks flawless, as always! Can't wait for the release. Oh, and that BFG looks way too big and looks familiar... But still it's a good choice.
Yeah, it's big. But that's why it's called the "Big friendly gun" :P

Re: [WIP] Quake Champions: Doom Edition

Posted: Wed Oct 18, 2017 12:19 pm
by iSpook
DBThanatos wrote:
comet1337 wrote:hopefully most the actives aren't just various forms of off-hand attacks
Can you elaborate? *scratches head*
The PVE video and the Non-Kane PVP video you made had classes whose active abilities were attacks of some kind (the barrage of missiles and the Quietus-like blades), and the poster in question just hopes that the Active abilities of the other classes are more Diverse, instead of just a 'quick attack'.

Edit: So if one character has crouch, will another character have double jumping, then? Because More mobility options as passives would be nice.

Re: [WIP] Quake Champions: Doom Edition

Posted: Wed Oct 18, 2017 10:11 pm
by Captain J
Simply, we hope their actives are completely different and unique each.

Re: [WIP] Quake Champions: Doom Edition

Posted: Thu Oct 19, 2017 6:12 am
by sturmtruppen141
I just cant wait for this one! Had so much fun playing your quake 4 and doom 4 mod sire and by just looking at this one .what a sexy mod!

Re: [WIP] Quake Champions: Doom Edition

Posted: Fri Nov 03, 2017 9:43 pm
by screwthat4u
Mod looks great, amazed at how close everything came out, assuming it's some sort of screenshot to sprite magic going on
Matsilagi wrote:Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)
Could you PM me a link to the files? And also how you ripped them?

Re: [WIP] Quake Champions: Doom Edition

Posted: Sat Nov 04, 2017 12:30 am
by DBThanatos
sturmtruppen141 wrote:I just cant wait for this one! Had so much fun playing your quake 4 and doom 4 mod sire and by just looking at this one .what a sexy mod!
Ahh, thank you so much for the kind words :D

And here's a bit more of an update... sort of.


Re: [WIP] Quake Champions: Doom Edition

Posted: Sat Nov 04, 2017 12:54 am
by Captain J
Such Grimdark battle, can't wait for the edgy release!