QC:DE v2.7 is out! (With 100% more Dusk Dude)

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Re: [WIP] Quake Champions: Doom Edition

Postby Korell » Sat Sep 30, 2017 1:06 pm

DBThanatos wrote:Aha. Here it is. Showing one of the parts of Single player ;)


What map are you using in the video? Something designed for Quake Champions: Doom Edition?
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Re: [WIP] Quake Champions: Doom Edition

Postby comet1337 » Sat Sep 30, 2017 6:08 pm

whispers of satan map08
i think
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Re: [WIP] Quake Champions: Doom Edition

Postby M4rt » Thu Oct 12, 2017 1:40 am

Hope you guys find a mapper, it would be a blast to play on a doomed version of blood covenant.
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Tue Oct 17, 2017 1:28 pm

Does this count as an update?

I'll say yes!

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Re: [WIP] Quake Champions: Doom Edition

Postby comet1337 » Tue Oct 17, 2017 1:43 pm

anarki+slash = kane

hopefully most the actives aren't just various forms of off-hand attacks
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Re: [WIP] Quake Champions: Doom Edition

Postby M4rt » Tue Oct 17, 2017 3:43 pm

Whaaaat, i need this so fucking bad!!!
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.
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Re: [WIP] Quake Champions: Doom Edition

Postby Asenji » Tue Oct 17, 2017 6:48 pm

This is super cool! Definitely going to keep an eye out for this. So hyped!
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Re: [WIP] Quake Champions: Doom Edition

Postby Captain J » Tue Oct 17, 2017 8:37 pm

Looks flawless, as always! Can't wait for the release. Oh, and that BFG looks way too big and looks familiar... But still it's a good choice.
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Wed Oct 18, 2017 1:13 am

comet1337 wrote:hopefully most the actives aren't just various forms of off-hand attacks


Can you elaborate? *scratches head*

M4rt wrote:Whaaaat, i need this so fucking bad!!!
I've been looking for a mod like this since QC was announced, the sounds, the speed, the frags. i feel bad for people at multiplayer, if i learned something on my 17 years playing quake 3, is that playing as fast as you can is an absolute necessity in this game. Btw im checking this every 4 hours, i will be the first to download.

Haha. Glad there's some speed junky around. But I cant say yet when it'll be release :P


Asenji wrote:This is super cool! Definitely going to keep an eye out for this. So hyped!

Thanks!

Captain J wrote:Looks flawless, as always! Can't wait for the release. Oh, and that BFG looks way too big and looks familiar... But still it's a good choice.

Yeah, it's big. But that's why it's called the "Big friendly gun" :P
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Re: [WIP] Quake Champions: Doom Edition

Postby iSpook » Wed Oct 18, 2017 12:19 pm

DBThanatos wrote:
comet1337 wrote:hopefully most the actives aren't just various forms of off-hand attacks


Can you elaborate? *scratches head*


The PVE video and the Non-Kane PVP video you made had classes whose active abilities were attacks of some kind (the barrage of missiles and the Quietus-like blades), and the poster in question just hopes that the Active abilities of the other classes are more Diverse, instead of just a 'quick attack'.

Edit: So if one character has crouch, will another character have double jumping, then? Because More mobility options as passives would be nice.
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Re: [WIP] Quake Champions: Doom Edition

Postby Captain J » Wed Oct 18, 2017 10:11 pm

Simply, we hope their actives are completely different and unique each.
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Re: [WIP] Quake Champions: Doom Edition

Postby sturmtruppen141 » Thu Oct 19, 2017 6:12 am

I just cant wait for this one! Had so much fun playing your quake 4 and doom 4 mod sire and by just looking at this one .what a sexy mod!
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Re: [WIP] Quake Champions: Doom Edition

Postby screwthat4u » Fri Nov 03, 2017 9:43 pm

Mod looks great, amazed at how close everything came out, assuming it's some sort of screenshot to sprite magic going on

Matsilagi wrote:Incase you guys need 3D model rips of the guns for whatever reasons, i can provide them (please note that the scales on some of them are screwed and the UVs on other ones are broken)


Could you PM me a link to the files? And also how you ripped them?
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Sat Nov 04, 2017 12:30 am

sturmtruppen141 wrote:I just cant wait for this one! Had so much fun playing your quake 4 and doom 4 mod sire and by just looking at this one .what a sexy mod!


Ahh, thank you so much for the kind words :D

And here's a bit more of an update... sort of.

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Re: [WIP] Quake Champions: Doom Edition

Postby Captain J » Sat Nov 04, 2017 12:54 am

Such Grimdark battle, can't wait for the edgy release!
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