QC:DE v2.7 is out! (With 100% more Dusk Dude)

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Re: QC:DE (v1.3.0 released! Two new champs)

Postby DBThanatos » Mon Jun 18, 2018 12:56 pm

Urthur wrote:Hi, I'm making a QCDE version of my mapset 'Dimension of the Boomed', because QCDE is pretty awesome. But I ran across an oddity with the Quake Grunt monster.

I noticed that he's a more dangerous sniper than the Enforcers, which felt wrong, and quite deadly in even small groups at medium to long range. So I had a look at his decorate code and noticed that his shotgun blast has a vertical spread of 5 degrees, but strangely only a 1 degree horizontal spread:

Q32A C 4 BRIGHT Light("PlayerFiringLight") A_CustomBulletAttack(1,5,4,1,"BulletPuff")

I assume this is probably a typo, and the horzontal spread is perhaps supposed to be 10 degrees or more? In any case, I altered the line and tested it at 10 degrees and he seemed to work better.


Huh! will have a look into that! Nice catch!

But in the meantime
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Re: QC:DE (New champ announced pg18)

Postby Captain J » Mon Jun 18, 2018 1:01 pm

So... Yeah. The Warrior is back and his Katana looks bigger and thicker!
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Re: QC:DE (New champ announced pg18)

Postby RedoLane » Wed Jun 20, 2018 9:07 am

Grandpa Wang is back, baby!
~Ancient Chinese secret!~
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Re: QC:DE (New champ announced pg18)

Postby MrRumbleRoses » Thu Jun 21, 2018 4:37 am

Lo Wang. that's gonna be fun on the bun. i feel though that in the next update. the randomized thing should be reincluded. along with the 1 per map or monster like it does currently
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Re: QC:DE (New champ announced pg18)

Postby DBThanatos » Wed Aug 08, 2018 11:43 am

Oh my! I had this place abandoned :P

So, after a bit of a break, we're back on track

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Re: QC:DE (New champ announced pg19)

Postby RedoLane » Wed Aug 08, 2018 2:28 pm

You absolute madman <3
Glad to see there's more people who still like Grayson Hunt.
If i'm assuming right, his ability is the leash, yes?
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Re: QC:DE (New champ announced pg19)

Postby DBThanatos » Thu Aug 09, 2018 1:33 pm

Bulletstorm is one of my faves. The game might not be perfect, it has many flaws, but all in all, it was a nice game back when military shooters were the only FPS in the market :D

And nope, not exactly the leash itself. It's the thumper :D
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Re: QC:DE (New champ announced pg19)

Postby Captain J » Thu Aug 09, 2018 11:00 pm

He is indeed Grayson Hunt from Bulletstorm. That's really amusingly amazing!
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Re: QC:DE (New champ announced pg19)

Postby Vegeta(dw) » Mon Aug 13, 2018 4:33 pm

This mod looks fantastic, the gameplay and the maps look awesome.
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Re: QC:DE (New champ announced pg19)

Postby DBThanatos » Mon Aug 27, 2018 1:49 pm

Well, necrobump!

So, this is our biggest update to QC:DE. Now our mapset contains a total of 22 custom QCDE maps! So, we got champs, we got SP/Coop, we got PvP, duels, TDM, you name it!!




This one took us the longest, but im proud to show it off finally!
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Re: QC:DE (Moar maps. Moar champs. Moar SP/Coop! pg19)

Postby Aethun » Mon Aug 27, 2018 4:11 pm

Hello, How are you?
I have updated the package of maps Medieval Madness, now they are 4 maps with their exclusive set to use with this mod.
Also, I have left a gift in your gmail account;)

Regards!

viewtopic.php?f=42&t=57827
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Re: QC:DE (Moar maps. Moar champs. Moar SP/Coop! pg19)

Postby RedoLane » Tue Aug 28, 2018 4:22 am

I know it's a silly question, but can you play in the DM maps against bots? kinda have a hard time playing online with my internet speed.
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Re: QC:DE (Moar maps. Moar champs. Moar SP/Coop! pg19)

Postby Aethun » Tue Aug 28, 2018 8:05 am

RedoLane wrote:I know it's a silly question, but can you play in the DM maps against bots? kinda have a hard time playing online with my internet speed.


Use Zandronum

https://zandronum.com/
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Re: QC:DE (Moar maps. Moar champs. Moar SP/Coop! pg19)

Postby RedoLane » Tue Aug 28, 2018 2:42 pm

Aethun wrote:
RedoLane wrote:I know it's a silly question, but can you play in the DM maps against bots? kinda have a hard time playing online with my internet speed.


Use Zandronum

https://zandronum.com/


Right, but that didn't really answer my question. What I mean is if the bots are balanced enough for that style of gameplay, so you can actually play against them fair and square.
I prefer a fair match, rather than fighting an easy target...like in the official Quake Champions.
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Re: QC:DE (Moar maps. Moar champs. Moar SP/Coop! pg19)

Postby RedoLane » Wed Aug 29, 2018 11:24 am

drewannrez wrote:Finally, THE HERETIC THEME!
Overall, i like everything i see here. thanks for the update!


….Did you just steal my comment from the last video? :|

Anyway, I tried playing against bots with v1.4 in Zandro, and unfortunately, they weren't that balanced like I thought.
I'll try playing online once the new update drops tomorrow. So far I love the DM maps :)
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