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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Thu Sep 07, 2017 3:21 pm

Exosphere wrote:This looks really cool. Looking forward to this mod's progress.

Would it even possible to incorporate some of the unlockable weapon skins, especially the first Quake ones?


We're not gonna incorporate skins. Otherwise we'd have to incorporate cosmetics and lootboxes, and i refuse to do that without introducing real money micro transactions.

Nah but being serious : nope, no skins at all.
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Re: [WIP] Quake Champions: Doom Edition

Postby Mr.Enchanter » Fri Sep 08, 2017 1:40 am

Would addons be a possibility? There are Q1, Q2, and Q3 sprites around here.
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Re: [WIP] Quake Champions: Doom Edition

Postby Kinsie » Fri Sep 08, 2017 4:34 am

Per-player skins ala Smooth Doom would be cool, but they'd definitely overcomplicate the DECORATE code (does Zandro 3 even support "####" sprite names?) so I can understand them not making the jump.
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Re: [WIP] Quake Champions: Doom Edition

Postby DevilBlackDeath » Wed Sep 13, 2017 7:49 am

So just to be clear, the initial intent is to have Quake Champions weapon for SP, but will we be able to also choose a class and use its power in said SP?

By the way good job ;) Looks clean and slick both in gameplay and visuals
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Sun Sep 17, 2017 2:35 am

@Mr.Enchanter: Maybe in the future, but I cant say ATM.

@Kinsie: yes, it does support it. However, the issue is not the implementation, but the resources. We dont have hands for all the classes, and we might continue adding classes in the future, which will need new hands in the weapons and all that jazz. It might happen, but we're definitely not worrying about it (yet :P)

@DevilBlackDeath: Yes. Each player class is playable in single player, bringing their abilities and their stats, for better or worse. So far, we're quite happy with how the balance is turning out in both (since the balance is actually different in SP than in DM)

Also, i seem to have forgotten to post this here. Here's how it plays without lag, and to show another class in action
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Re: [WIP] Quake Champions: Doom Edition

Postby TheNightATK300 » Sun Sep 17, 2017 3:21 am

Aaaaa, this mod is getting cool everytime I see it, keep up the amazing work m8!
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Re: [WIP] Quake Champions: Doom Edition

Postby DevilBlackDeath » Fri Sep 22, 2017 8:12 am

DBThanatos wrote:@DevilBlackDeath: Yes. Each player class is playable in single player, bringing their abilities and their stats, for better or worse. So far, we're quite happy with how the balance is turning out in both (since the balance is actually different in SP than in DM)


Well then I will probably make a run of it already, although I don't know with what wad =/ As the developer any advice for the map WAD and even maybe a beastiary?

Edit : DAMN ME ! Didn't realize there was no dl link =O Well can't wait to play it then :P
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Re: [WIP] Quake Champions: Doom Edition

Postby Retraux Squid » Fri Sep 22, 2017 3:03 pm

Former human as playable class when

Holy shit this looks good.
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Re: [WIP] Quake Champions: Doom Edition

Postby DevilBlackDeath » Sat Sep 23, 2017 9:06 pm

Retraux Squid wrote:Former human as playable class when

Holy shit this looks good.

Nah ! We need Commander Keen ^^
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Re: [WIP] Quake Champions: Doom Edition

Postby Captain J » Sun Sep 24, 2017 2:46 am

So the thread is here. It's been absolutely great pleasure to help your project once again. However i don't like some of my frankensprited weapons but heck, That Tri-Bolt and Lightning gun is my top favorite. So what's not to like?
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Tue Sep 26, 2017 4:58 pm

We sure appreciate your help man. Loved what you did with the weapons. They sure aren't a 1:1 to QC's, but they're somehow so very fitting :D

Now... Where's that new video i was gonna post...
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Fri Sep 29, 2017 12:27 am

Aha. Here it is. Showing one of the parts of Single player ;)

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Re: [WIP] Quake Champions: Doom Edition

Postby Captain J » Fri Sep 29, 2017 12:34 am

Definitely can't wait for the release there! And yes, single player is fun too.
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Re: [WIP] Quake Champions: Doom Edition

Postby TheNightATK300 » Fri Sep 29, 2017 12:45 am

Yeah, heh. They're quite nice btw. I have a feeling tho that the Rocket Launcher needs more polish on the sprites, that's on my thing.
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Re: [WIP] Quake Champions: Doom Edition

Postby DBThanatos » Sat Sep 30, 2017 12:32 am

Yep, we're constantly retouching/improving the sprites. Dont expect a 180° shift on them tho :P
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