Just played through the Golden Lair (map 04) and wondered why some bits of the map didn't seem to work properly...the answer lies here:
ACS_Execute(5, 1, 25, 128, 10);
There's a few scripts like this, running on the current map but with the map number included. (a lot of early vanilla maps did this, and it was a royal PITA when making episodes out of them)
Edit: I've looked through all of the scripts with SLumpED and map 82 has the same issue.rambo wrote:Throughout most of the beta phase, those dungeons were significantly more difficult, having fewer crystal vials and artifacts but harder enemies, including several Magma Serpents. Their difficulty has been vastly reduced due to tester feedback, especially since up to about a week before the final 1.0 release, you had to fight through all of Darkbough, Deepbough and The Golden Lair to finish the first legion quest and receive your third weapon (i.e. no ranged weapon for two of the three classes before finishing three dungeon maps).
The only difficult rooms I found in those three maps are - the room with the Wraithverge centaur (which you can beat with the Icon found in the same map), the outdoor room with the death wyvern (who can be evaded, as you only need the switch) and the treasure room with the Quietus ettin (again, there's an Icon in the same map). Therefore ranged weapons aren't really needed, except for the death wyvern at the start of the Golden Lair. (who could be removed or confined to the opening area)
IMO it would be fine to re-introduce the requirement to clear them for weapon 3, and reduce the item count as well (unless ofc the game has been balanced around having lots of stuff). It seems like a dead-end quest atm (the Legion guy says nothing after you clear out the Lair), and will probably only serve to make things too easy by giving you a huge collection of flasks and powerups. (unless the above point is true)