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Wolfenstein: Shadows of Destiny TC - NOW ON IDGAMES v1.2

PostPosted: Tue Aug 01, 2017 3:47 am
by jazzmaster9
Jazzmaster9 Presents:

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This is 13 Level Wolfenstein TC for Doom 2.
This Total Conversion is a homage to my favorite Wolfenstein 3d mods, specifically Spear: End of Destiny, and all the WOlfenDoom TC throughout the years.
I hope you enjoy playing this Wolfenstein adventure.

Get Psyched!

Thank you to all who played and participated on beta testing of this project. 

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Idgames: https://www.doomworld.com/idgames/levels/doom2/Ports/v-z/wolf_shd
Dropbox: https://www.dropbox.com/s/er2p41a3gxhehnb/wolf_shd.zip?dl=0

Here are some screenshots!

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Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Tue Aug 01, 2017 4:50 am
by Tormentor667
This looks awesome Jazz :)

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Tue Aug 01, 2017 8:23 am
by LkMax
This looks pretty good, reminds me of Spear Ressurrection and EoD (for obvious reasons haha), but the mac weapon sprites look too low when used without a full statusbar.

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Tue Aug 01, 2017 10:05 am
by Ozymandias81
Looks promising man, really in line with Wolf3d vanilla mods!

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Tue Aug 01, 2017 11:16 pm
by armymen12002003
this looks good im gonna half to give it playthrough

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 4:51 am
by jazzmaster9
Minor update:
- Fixed some the death animations for the bosses so that they play faster.
- Also fixed one of the boss' death frame that was not playing.

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 10:30 am
by CeeJay
I get the following error

Spoiler:


I'm running the latest build of ZDoom

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 11:10 am
by QuakedoomNukem Cz
CeeJay wrote:I get the following error

Spoiler:


I'm running the latest build of ZDoom

Once again, this is one of his work for GZDoom only, but very enjoyable and stays true to those amazing mods, although that mine field section can go f**k itself. Maybe some sprites for the mines?

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 12:48 pm
by CeeJay
Quote from text file:

Spoiler:

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 2:07 pm
by JohnnyTheWolf
Spotted a typo in the opening screen: "Accodring".

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 6:24 pm
by jazzmaster9
CeeJay wrote:Quote from text file:

Spoiler:

Oh man. Didn't realize i left that there.
Gotta change that to GZDoom/QZDoom

JohnnyTheWolf wrote:Spotted a typo in the opening screen: "Accodring".

Thanks for reporting that.
Gonna fix these on the next minor update
EDIT: Which is now uploaded.

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 8:54 pm
by EddieMann
The weapon sprites look a bit tiny, mind scaling them up a bit?

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Wed Aug 02, 2017 9:10 pm
by jazzmaster9
EddieMann wrote:The weapon sprites look a bit tiny, mind scaling them up a bit?

I actually did that at one point in development, but in IMO they look much better scaled the way they are right now.

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Thu Aug 03, 2017 1:52 am
by Zaratul
Its just me or player camera is too low? With this view enemies look bigger than you.

Re: Wolfenstein: Shadows of Destiny TC - Beta v.1

PostPosted: Thu Aug 03, 2017 4:25 am
by jazzmaster9
Zaratul wrote:Its just me or player camera is too low? With this view enemies look bigger than you.

Thanks for the suggestion.
Ill play around with the player's hight value a bit and see what im comfortable with.