Another update? Yep, you heard that right. I finally fixed that bug with the Yurei's script getting screwed up if the player went to certain boundries. Along with this, I added a few more ambient sounds, touched and polished up a few things and also replaced the squirrels with rabbits. Why? Well, apparently squirrels aren't found running around at night at all. Oh yeah, The swampy water also shouldn't slow you down to a literal stop anymore, it's also proper deep water much like the glowing pond now.
Download in the OP!
Along with this, I'm moving onto a new project. One that will be far more ambitious and set out to aim with more of what I originally wanted this project to hold but was unable to pull off due to the limitations of GZDB and the map geometry getting too out of hand. Basically, the Ghoul experience I always wanted, and with this being sort of a soft reboot of sorts: this upcoming mod will take place in fairly present times and will feature enemies you'll have to deal with besides the usual ghoulies.
By the way, Have any of you found that secret weapon yet?

I'll give you a hint - It's somewhere on the edge of the forest.