THE GHOUL'S FOREST - VERSION 3.5

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: THE GHOUL'S FOREST

Postby Clownman » Mon Oct 23, 2017 3:57 pm

Updated OP with some screenshots of the latest version of the map while you wait. :3
User avatar
Clownman
I'm not gonna fight you... I'm gonna kick your ass.
 
Joined: 07 Oct 2011
Location: USA

Re: THE GHOUL'S FOREST - V2 RELEASED!!!

Postby Clownman » Mon Jun 24, 2019 12:23 pm

Deleted my other posts to clean up clutter, Also because V2 is now released. Check the OP for all the changes along with some new details. I hope you all enjoy this. I'm not expecting to reignite interest in Ghoul wads or anything, But just make a small tribute to one of the things that got me into Doom modding to begin with. Seriously, Thank you, Cutty. :)
User avatar
Clownman
I'm not gonna fight you... I'm gonna kick your ass.
 
Joined: 07 Oct 2011
Location: USA

Re: THE GHOUL'S FOREST - VERSION 3 (Hopefully Final!)

Postby Clownman » Sun Apr 05, 2020 1:07 am

Another update? Yep, you heard that right. I finally fixed that bug with the Yurei's script getting screwed up if the player went to certain boundries. Along with this, I added a few more ambient sounds, touched and polished up a few things and also replaced the squirrels with rabbits. Why? Well, apparently squirrels aren't found running around at night at all. Oh yeah, The swampy water also shouldn't slow you down to a literal stop anymore, it's also proper deep water much like the glowing pond now.

Download in the OP!


Along with this, I'm moving onto a new project. One that will be far more ambitious and set out to aim with more of what I originally wanted this project to hold but was unable to pull off due to the limitations of GZDB and the map geometry getting too out of hand. Basically, the Ghoul experience I always wanted, and with this being sort of a soft reboot of sorts: this upcoming mod will take place in fairly present times and will feature enemies you'll have to deal with besides the usual ghoulies.

By the way, Have any of you found that secret weapon yet? :P I'll give you a hint - It's somewhere on the edge of the forest.
User avatar
Clownman
I'm not gonna fight you... I'm gonna kick your ass.
 
Joined: 07 Oct 2011
Location: USA

Re: THE GHOUL'S FOREST - VERSION 3.5

Postby Clownman » Thu Oct 28, 2021 12:45 pm

Just another small update, I didn't think I'd be updating this mod again but hey. :roll:

This revision adds in *gasp* actual widescreen weapon sprites for the bow and knife, and the bow even properly bobs now! You no longer have to feel like you are just gliding around the forest floor anymore.
Other additions include new sounds for Clowny, dynamic lights for the Yurei whenever she becomes visible and a few other small touch-ups.
User avatar
Clownman
I'm not gonna fight you... I'm gonna kick your ass.
 
Joined: 07 Oct 2011
Location: USA

Re: THE GHOUL'S FOREST - VERSION 3.5

Postby DoukDouk » Sun Nov 07, 2021 6:34 am

Hi there! Just wanna say I saw this wad when it showed up this Halloween, dunno how I missed it since Ghoul's Forest is also one of the things that got me into modding Doom in the first place :D

Really great work! It's the perfect update to a classic mod. Not a lot added, but not a lot that needed to be added IMO, just the right amount of polish and atmosphere to a formula that works. I'm especially a fan of the unique resources used, the smooth sprites, and the wonderful sound design. Hope your next project is just as slick!
User avatar
DoukDouk
 
Joined: 31 Jan 2015

Previous

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Nems and 11 guests