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I just found that the mod won't launch on the latest development versions of GZDoom (I've not checked it with 3.5.0 though). It was caused by a badly formed cluster definition in the MAPINFO file and I was easily able to fix it. I've uploaded a new version to my ModDB page here: https://www.moddb.com/games/doom-ii/dow ... ands-fixed
Last edited by Korell on Sat Aug 11, 2018 5:57 am, edited 1 time in total.
I want to thank you for fixing it again! You are amazing! Also just for fun, I made a wiki dedicated to this mod: https://moti.wikia.com/wiki/ If you want to, you can edit, add info about levels, enemies, the lore etc.
there's a fake wall behind a door that you have to walk through. and when you crouch and go in the vent, you dont fall down unless you no clip. otherwise it won't progress.