[WIP] Darkest Forces: A Star Wars Inspired Mod

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sdk2k9
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by sdk2k9 »

This logo is really cool hehe nice job Arvy!!!
Image[/quote]

That logo looks pretty awesome. :D
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Arvy
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Thank you all folks for the awesome feedback :)
NightFright wrote:From what I can see on these screenshots, I can already tell you one thing: I will want to play more than three levels of this - and I am sure I am not the only one! :P Maybe after release, you can open map slots for the community to help you increase the level count. As a huge Dark Forces fan who was also digging Paul Corfiatis' Doomed Space Wars from 2015, this is exactly my stuff. Keep doing whatever you are currently doing, this is looking excellent already!
I hope there'll be life for this mod after the release, but we'll see!
Oh, and I was pretty sloppy with my texture naming at the very beginning, I'll try to correct this mistake so the assets would be usable for any willing contributor, not just me.

Meanwhile, I've made a lot of tweaks to the first map. Maybe I'll be ready for a flyby video soon - can't say for sure now but stay tuned, guys!
Spoiler: GIF
GENTEK
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[WIP] Darkest Forces: A Star Wars Inspired Mod

Post by GENTEK »

All these animated textures will be for sure pretty impressive in game! :D
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gwHero
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by gwHero »

Very impressive! This looks really good.
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Arvy
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Hello, folks

Slowly but surely I'm enriching the first map with details, making various layout corrections.

For example, there was this one section which felt rather straightforward - you went inside, flipped the switch and went back to the opened door the same way you came in.
Now there's a bit of a horseshoe thing going with the way to explore the environment properly, a piece of intesting hazard, a bit of elevation and a tiny battle area
Spoiler: Comparison
And here's an obligatory toxic river
Spoiler: GIF
Cheers!
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Vostyok
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Vostyok »

Damn, son!

Hope you brought hip-waders with you. 'Cos that shit looks naaaaaaasty!

Hope we get to see some more stormtrooper variations, while I'm here.
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Tormentor667
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Tormentor667 »

Loving it!
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doomjedi
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by doomjedi »

Looks interesting, as you can see from my nick - old StarWars fan.
Good luck...expand the scope though, only 3 levels? In huge StarWars universe?
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Arvy
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

doomjedi wrote:Looks interesting, as you can see from my nick - old StarWars fan.
Good luck...expand the scope though, only 3 levels? In huge StarWars universe?
Since this is my first proper TC - I want to have a more manageable scope :)
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doomjedi
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by doomjedi »

Can respect that. Good luck with it, I know how stressful first releases can be.
You might add more members to it to enlarge the scope...but you can always make sequels.
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Arvy
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Last edited by Rachael on Sun Nov 19, 2017 10:44 pm, edited 2 times in total.
Reason: shrank image
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R4L
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by R4L »

HAH! That's awesome xD
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Wiw
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Wiw »

Good!
sdk2k9
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by sdk2k9 »

Arvy wrote:
Already better then EA's Battlefront 2. :wink:
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Arvy
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Re: [WIP] Darkest Forces: A Star Wars Inspired Mod

Post by Arvy »

Hi folks!

Long time no post, but don't worry - I'm still working on the map.
In fact even more thoroughly, since I've switched to UDMF (started as Hexen format), and it gives me great freedom in terms of texture work and terrain. I'm very pleased with the results and the ability to add even more details to the map.

I'm also figuring out the best pipeline for weapons and enemies. Guess I'm getting close, but we'll see.
In the meantime here are some screens.
Spoiler: Screenshots
Cheers!
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