[ECWolf] Extreme Wolfenstein 3D Released! [Old Thread]

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are only for projects. If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.
jablon1000
Posts: 62
Joined: Thu Jul 06, 2017 8:09 am

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by jablon1000 »

I have noticed game crashing very often when you hit or kill nazi scum with firearms (probably its hitscan weapons problem). I also noticed its always that same nazi on map (save or load dont matter) BUT when you start new game in that place where was bugged nazi he can be there or not (some randomize algoritm you used probably) i think difficult level also have some influence to this bug but im not sure (on higher difficult i meet bugged shit more often). I also noticed when you attack bugged nazi with a knife or cleaver and kill it nothing bad happens (no crash), when you use meele and then hitscan weapon there also no crash, when you use hitscan (no kill) and then meele there is also no crash. When you use hitscan (no kill of course) and then projectile weapon there is no crash (i noticed projectile weapon never causes a crash). I also noticed bugged nazi always have old wolfenstein sprite (basic brown nazi) maybe its some problem with this actor.

EDIT:

Also i meet rats once, kill it with pistols but no crash.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Gamma64 »

The guards always have brown uniforms, but they are meant to differentiate between the two variants displayed here:
Image
Maybe re-downloading might be a good idea. I have made a few changes since initial release.
jablon1000
Posts: 62
Joined: Thu Jul 06, 2017 8:09 am

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by jablon1000 »

I used last realse...

Buggy nazi is in the middle (brighter uniform, dark blue boots)
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Gamma64 »

Yeah, the default guard seems to have an "Xdeath" problem. I'm probably just going to remove the xdeath states. (All they do is bleed a bit more.)
jablon1000
Posts: 62
Joined: Thu Jul 06, 2017 8:09 am

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by jablon1000 »

yeah, waiting for new version.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v3 Released!

Post by Gamma64 »

FIXED! Extreme Wolfenstein v3 now properly works! Enjoy!
[If you must know, the bug was one where a RandomSpawner spawned a RandomSpawner, and crashed the game. Let all modders here this, and learn from it.]
jablon1000
Posts: 62
Joined: Thu Jul 06, 2017 8:09 am

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by jablon1000 »

...no, sorry but no.

Still crashing while shooting/killing brown nazis with hitscan weapons.
User avatar
Wiw
Posts: 766
Joined: Thu Jun 11, 2015 1:58 am
Graphics Processor: nVidia with Vulkan support
Location: Everywhere and nowhere.

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Wiw »

It kind of works for me! It crashes when I use the rocket launcher though.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Gamma64 »

I'm not having any problems.
Question 1: What version of ECWolf are you using? (I'm using 1.3.9999999)
Question 2: What version of Wolfenstein are you using? (I'm using original .wl6 files)
jablon1000
Posts: 62
Joined: Thu Jul 06, 2017 8:09 am

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by jablon1000 »

I used 1.3.3 stable version + gog realse, when trying last beta problem went off. Maybe add link in first post to 1.3.9999999 version, because is quite hard to find it.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Gamma64 »

Before I released it, it didn't crash at all, and now it does. I think I'm going to just remove Items.txt from the file, and try to find other work-arounds.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Gamma64 »

According to Blzut3, it's the MIDI music. Apparently, ECWolf isn't great at managing MIDI music, and it crashes SDL_Mixer.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D v2 Released!

Post by Gamma64 »

Fixed, and new version released.
User avatar
Bofubutt
Posts: 114
Joined: Tue Nov 10, 2015 12:38 am
Location: IT'S NOT A TUBA

Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Bofubutt »

I really hate to break it to you, but the game crashes as soon as I fire the dual pistols.
User avatar
Gamma64
Posts: 55
Joined: Sat Nov 26, 2016 12:56 pm
Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Gamma64 »

I'm not having any of these problems. What are you playing on?
(Please download new version: Error with one of the bosses.)
Post Reply

Return to “TCs, Full Games, and Other Projects”