[ECWolf] Extreme Wolfenstein 3D Released! [Old Thread]

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Bofubutt
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Bofubutt »

Windows 10 64-bit, ECWolf 1.3.3. The crash goes away on the July 27 dev build of ECWolf, but then the game crashes as soon as a vase is smashed.
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Gamma64
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Location: The castles Erlagen, Hollehammer, and Wolfenstein

Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Gamma64 »

I'm using Windows 7, primarily 32-bit (Sometimes 64-bit), and ECWolf 1.3.99999 and ECWolf 1.3.3 occasionally. I would suggest that you send Blzut3 the crash report, to figure out what happened, because I'm not getting any crashes.
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Bofubutt
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Bofubutt »

And that's part of the problem: there is nothing in the crash report. ECWolf just stops working. For some reason, E1M1 is the only map that seems to crash it regularly. And now, I can't even figure out what exactly causes the crash. I've even tried disabling sound and music entirely, but that doesn't do anything to alleviate the crashes. I don't get this error with any other mods.
Spoiler:
Last edited by Bofubutt on Sun Aug 27, 2017 11:49 am, edited 1 time in total.
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Gamma64
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Gamma64 »

I'm sorry to say that I have no idea what's wrong, but it's the truth. I suppose I'll contact Blzut3.

ALSO: I guess that the easter eggs are out-in-the-open now. You didn't see that error message.
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Bofubutt
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Bofubutt »

Popped it behind a spoiler tag just to be safe. I hope you can find out what's causing the crashes - this is a lot of fun (and I notice that the crashes mostly seem to happen on E1M1).
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Gamma64
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Gamma64 »

Finally figured it out! the BLOOD PARTICLES! I have fixed them and will release v3.8 soon.
And v4!
Spoiler:
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Gamma64
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Gamma64 »

New version added.
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Gamma64
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Re: [ECWolf] Extreme Wolfenstein 3D Released!

Post by Gamma64 »

Note that this project is still under development. As it turns out, I had a variety of entities that crashed the game sometimes, but not all the time, which is quite difficult to pick up on.
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Gamma64
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Re: [ECWolf] Extreme Wolfenstein 3D Released! [Old Thread]

Post by Gamma64 »

This project is nearly fixed and back up, but it will be transfered to a new thread when that time comes.
shadstarn
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Re: [ECWolf] Extreme Wolfenstein 3D Released! [Old Thread]

Post by shadstarn »

personal opinion:
i like the mod but not the pistol just my own idea
here is my personal opinion
1. the pistol is not very well again p o
2. i like the machine gun!
3. the other machine gun maybe could use hands?
4- i would not want dooms chaingun
5. i like double pistols
6.i like flame thrower!
7. i like the new style
shadstarn
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Re: [ECWolf] Extreme Wolfenstein 3D Released! [Old Thread]

Post by shadstarn »

strange why cant i play this ... now... what do i need ? i was sure thisworked for me before
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Gamma64
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Re: [ECWolf] Extreme Wolfenstein 3D Released! [Old Thread]

Post by Gamma64 »

Thanks for the feedback!
I have to agree with you on the pistol; I'm replacing it soon.
As for the gatling-gun: Consider it done. Is the Jaguar gatling-gun far enough away from the DOOM one to use?
The MP40 and "Chain-Gun" will be getting overhauls, with guns akimbo for the former.
I'm going to work on some new flamethrower sprites, that look similar, but are more polished.
This project has been delayed due to a programming error in the randomspawners, so I'm just rewriting all the code. I'm about halfway done!
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