@Kills_Alone
New version is up. The Emergency Light should no longer have clipping issues. The problem was that the actor following the player spawned higher than the player's crouch height, which caused to get stuck sometimes. Also added in emergency light codex entry. Added in work around for pyromancy rune bug.
-The first skeleton can be dodged so that it falls to its own demise, or ignored completely lol. The point was to emphasize that dodging is pretty much core in most combat encounters. And that there can be a few different ways of tackling your foes.
-Yeah, the codex contains information on how to defeat bosses when you find those kill lists data fragment. Not too vague with the info, but enough to where you can kind of get an idea of what you'll be dealing with.
Ghost Prototype wrote:@Jabronii-chan
There's an empty room in the cleaner parts of the 'Upper Levels' with a light switch, flip that on.
//>Statistics<\\
#define RFX_ShowStatistics 0
#define RFX_ShowFPS 0
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@Jabronii-chan
Thank you so much for playing![]()
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I'm happy to know you had a good time!
Regarding your feedbacks
-Warfare's Anatomy, I can completely understand why this boss may feel frustrating. It hits really fucking hard with the melee slams lol. I think one of the issue that presents itself after you mastered how to maneuver its attack is gauging the distance with the wrench's alt fire. Of course, when it immediately lands, it opens up a window for attacking, at least during the first phase anyway. To compensate for this I added a small highlighter and distance meter when you use the altfire on the wrench, and adjusted the boss' damagefactor, handgun now does the appropriate damage to it.
-Ekhis organs, I didn't want to give too much organs before the game starts picking up in difficulty during the later levels. Three reasons I didn't make the bosses after MAP01 drop organs.
1. Warfare Anatomy gives access to the double barrel, a strong weapon. Not like it kills whatever it touches, that wouldn't make sense. Oh no. Pff.
2. Adrien gives access to Necrotic Oil for the handgun, and once the handgun has both damage upgrades. It gets fairly ridiculous.
3. Hulking Cancer was the final boss of the demo, there isn't anything after it. But once I finished up the new maps, I will add in the appropriate amount for sure.
-Maps
Yes. This is how I want levels to flow from here on out![]()
-Story
Still being worked on. I'm still failing to conjure up anything lol.
But that being said, thanks again for playing!
@Ferretmanjcdenton
Wow. How did you managed to get that running lol. That's awesome to see. The only problem I think is the combat encounters in the later part of the game. It gets fairly chaotic, do you think it'll be playable with a touch screen device? Thanks for the showcase video though![]()
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