@Jabronii-chan
Oh, if it's specifically an ACT-I complaint, then I can actually take the easier route without killing the atmosphere. Replacing most lock doors with brick textures. Lol.
@Kaaven
I'm going to redesign one of the Codex entry and specify what each symbols are (by also including a corresponding picture and description). But if you're still curious,
at the bottom left, going from top to bottom, it's Poison status, Radiation status, Ehkis Organ amount, and Exp-I meant Exaltation. At the bottom right going from left to right,
it's a vague description of the selected weapon, Essence amount, Oil amount, and Lockpick amount.
Also, where did you get lost at? I can add in land marks and somewhat vague notes to help point you in where you need to go. Thanks.
@cryptods137
Yeah I actually noticed that too on Icarus' stream. I'm going to try and make a .bat file and see if that resolves the issue.
I'm going to redesign one of the Codex entry and specify what each symbols are (by also including a corresponding picture and description). But if you're still curious,
at the bottom left, going from top to bottom, it's Poison status, Radiation status, Ehkis Organ amount, and Exp-I meant Exaltation. At the bottom right going from left to right,
it's a vague description of the selected weapon, Essence amount, Oil amount, and Lockpick amount.
Also, where did you get lost at? I can add in land marks and somewhat vague notes to help point you in where you need to go. Thanks.
Spoiler:
@kaaven
1. Yes, those things do in fact play a role later on after the first act.
2. I actually didn't expect anyone to miss that. Lol whoops, but you can open the console and do "give tonic" & "give cube". That will give you the healing tonic and fill out the item tabs in the Codex. I'll sit around and think how to attract the player's attention to that fog gate, any suggestion is also appreciated.
3. Oh, aside from a few minor tutorial objectives, the goal is to just explore really. Explore and kill bosses. Is there a way I can help hint at this better?
@kadu522
Is there a way you could replicate the mushroom trip crash? I can definitely take a look and try to patch out that bug. As for the the boss with the large health pool, the way to defeat is bySpoiler:
"C:\games\Brutal FreeDOOM\gzdoom.exe" -iwad DOOM2.wad -file DF_Maps.pk3 DF_Data.pk3 DF_Sounds.pk3 DF_Misc.pk3
@Kills_Alone
-Were there no sounds playing in the water? I noticed some sounds missing using GZDoom v4.5, that's why I suggested using a fresh v4.4.2 build for the time being. But this could also be something else, could you specify further on this?
-I'm gonna look into the emergency light right now, this seems like a collision thing, maybe also add in a Codex to suggest that it can be activated indefinitely.
-The final boss in Act I is armored. Look at the Codex, I tried my best in designing the audio cues and displaying damage numbers to hint at and dissuade players from using the trenchgun. Use the handgun instead, it fires AP rounds, which defeats armored enemies with relative ease. Again, this is all stated in the Codex.
-Aside from that, thanks for playingI know this won't be everybody's cup of tea, but I'm glad you found some enjoyment out of it.
@Jabronii-chan
Thanks for reporting this! I haven't received any feedback from anyone for the third map yet. I'm glad you caught this game breaking bug though. To equip those runes, you need to first have the Guardian's Blessing. There's an empty room in the cleaner parts of the 'Upper Levels' with a light switch, flip that on.
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