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Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Sun Jun 14, 2020 5:51 pm
by SLON

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Mon Jun 15, 2020 1:23 pm
by Juka
This looks like an entirely new game, but still feels like Doom. Looking forward to it :v

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Mon Jun 15, 2020 4:28 pm
by Ghost Prototype
Oh naw, this project is still alive lol. I'm just suffering from a creative burnout. Here's a WIP enemy I recently commissioned from Nash :mrgreen:

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Tue Jun 16, 2020 4:23 am
by bumfight
Looks Great, I hope we get something playable soon. Doom lacks good horror esque mods

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Tue Jun 16, 2020 6:21 pm
by Ghost Prototype
Realistically speaking, fall 2020 if we're lucky. I'm only one person lol

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Tue Jul 14, 2020 12:11 am
by Ghost Prototype
Here's some more gameplay from MAP02B. There's a couple of areas left I need to work on, Basement, East Wing, Alternative East Wing, 2 Boss arena, another Nulled Landscape, and that should wrap it all up. Hopefully :shock: :mrgreen:


Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Wed Jul 15, 2020 7:23 am
by Ferretmanjcdenton
AWWWWESOOOOME ...so we can hope for a demo ..
Nice ..
This looks fantastic.

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Wed Jul 15, 2020 11:15 pm
by TiberiumSoul
question but would this fit in DF at all? I commissioned it this year from Nash but ended up not using it... I don't want it to go to waste either so...

CBEMA1.png

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Thu Jul 16, 2020 3:23 pm
by Ghost Prototype
TiberiumSoul wrote:question but would this fit in DF at all? I commissioned it this year from Nash but ended up not using it... I don't want it to go to waste either so...


You can call the shots on this one. This is the bestiary I currently have
https://imgur.com/a/pBA7byg :)

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

PostPosted: Thu Jul 16, 2020 5:19 pm
by TiberiumSoul
i sent you the sprites in a PM theres a text file nash gave me dictating what frame groups are for which actor states.

Re: [WIP][Experimental Horror] Divine Frequency

PostPosted: Tue Sep 15, 2020 7:02 am
by Ghost Prototype
I have a release date for the demo :x . Halloween 2020.
Maybe... hopefully :mrgreen: :mrgreen:

Re: [WIP][Experimental Horror] Divine Frequency

PostPosted: Tue Sep 15, 2020 9:33 am
by Mooney
Looks amazing!

Re: [WIP][Experimental Horror] Divine Frequency

PostPosted: Thu Sep 24, 2020 7:15 pm
by Ghost Prototype
Mooney wrote:Looks amazing!

Thanks! :lol:

Re: [WIP][Experimental Horror] Divine Frequency

PostPosted: Fri Oct 23, 2020 6:45 pm
by Ghost Prototype
Demo release date added to front page. Hopefully smooth sailing from here.

Re: [WIP][Experimental Horror] Divine Frequency

PostPosted: Fri Oct 23, 2020 8:04 pm
by chronoteeth
it may be just us but after watching the gameplay, what is shown doesnt seem to mesh with what is made? the overgore from the attacks, power slides, numbers from the attacks, rpg like elements, all the excess hud feels too mishmashed with the slow methodical, silent hill-esq enviroments. its not bad, they're both good in their own way, but they really clash and can hamper the atmosphere