[WIP][Horror] Divine Frequency (Demo Updated)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby SLON » Sun Jun 14, 2020 5:51 pm

SLON
 
Joined: 10 Feb 2017

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby Juka » Mon Jun 15, 2020 1:23 pm

This looks like an entirely new game, but still feels like Doom. Looking forward to it :v
Juka
 
Joined: 15 Jun 2020

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby Ghost Prototype » Mon Jun 15, 2020 4:28 pm

Oh naw, this project is still alive lol. I'm just suffering from a creative burnout. Here's a WIP enemy I recently commissioned from Nash :mrgreen:
You do not have the required permissions to view the files attached to this post.
User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby bumfight » Tue Jun 16, 2020 4:23 am

Looks Great, I hope we get something playable soon. Doom lacks good horror esque mods
bumfight
 
Joined: 07 Apr 2020

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby Ghost Prototype » Tue Jun 16, 2020 6:21 pm

Realistically speaking, fall 2020 if we're lucky. I'm only one person lol
User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby Ghost Prototype » Tue Jul 14, 2020 12:11 am

Here's some more gameplay from MAP02B. There's a couple of areas left I need to work on, Basement, East Wing, Alternative East Wing, 2 Boss arena, another Nulled Landscape, and that should wrap it all up. Hopefully :shock: :mrgreen:

User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby Ferretmanjcdenton » Wed Jul 15, 2020 7:23 am

AWWWWESOOOOME ...so we can hope for a demo ..
Nice ..
This looks fantastic.
User avatar
Ferretmanjcdenton
 
Joined: 09 Mar 2020
Location: Germany
Discord: https://discord.gg/hRm8w97
Operating System: Other Linux ARM/PPC/etc
OS Test Version: Yes (Using Development/Testing Version)
Graphics Processor: Not Listed

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby TiberiumSoul » Wed Jul 15, 2020 11:15 pm

question but would this fit in DF at all? I commissioned it this year from Nash but ended up not using it... I don't want it to go to waste either so...

CBEMA1.png
You do not have the required permissions to view the files attached to this post.
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...
Discord: 2012
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby Ghost Prototype » Thu Jul 16, 2020 3:23 pm

TiberiumSoul wrote:question but would this fit in DF at all? I commissioned it this year from Nash but ended up not using it... I don't want it to go to waste either so...


You can call the shots on this one. This is the bestiary I currently have
https://imgur.com/a/pBA7byg :)
User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Horror Mod] Divine Frequency | Dev Diary on pg.3

Postby TiberiumSoul » Thu Jul 16, 2020 5:19 pm

i sent you the sprites in a PM theres a text file nash gave me dictating what frame groups are for which actor states.
User avatar
TiberiumSoul
The Lost Soul that stumbled into a patch of tiberium crystals
 
Joined: 20 Jan 2012
Location: My Computer...
Discord: 2012
Operating System: Windows 10/8.1/8/201x 64-bit
OS Test Version: No (Using Stable Public Version)
Graphics Processor: Intel (Legacy GZDoom)

Re: [WIP][Experimental Horror] Divine Frequency

Postby Ghost Prototype » Tue Sep 15, 2020 7:02 am

I have a release date for the demo :x . Halloween 2020.
Maybe... hopefully :mrgreen: :mrgreen:
User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Experimental Horror] Divine Frequency

Postby Mooney » Tue Sep 15, 2020 9:33 am

Looks amazing!
User avatar
Mooney
 
Joined: 01 Aug 2017

Re: [WIP][Experimental Horror] Divine Frequency

Postby Ghost Prototype » Thu Sep 24, 2020 7:15 pm

Mooney wrote:Looks amazing!

Thanks! :lol:
User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Experimental Horror] Divine Frequency

Postby Ghost Prototype » Fri Oct 23, 2020 6:45 pm

Demo release date added to front page. Hopefully smooth sailing from here.
User avatar
Ghost Prototype
Be the problems you want to see in the world
 
Joined: 19 May 2013
Location: Philadelphia

Re: [WIP][Experimental Horror] Divine Frequency

Postby chronoteeth » Fri Oct 23, 2020 8:04 pm

it may be just us but after watching the gameplay, what is shown doesnt seem to mesh with what is made? the overgore from the attacks, power slides, numbers from the attacks, rpg like elements, all the excess hud feels too mishmashed with the slow methodical, silent hill-esq enviroments. its not bad, they're both good in their own way, but they really clash and can hamper the atmosphere
User avatar
chronoteeth
abubub
 
Joined: 08 Sep 2004

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: No registered users and 7 guests