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Re: [Slow Gradual WIP] Divine Frequency

Posted: Wed Aug 08, 2018 6:48 am
by Mere_Duke
i can playtest it for you. And record a "blind run" video as well.

Re: [Slow Gradual WIP] Divine Frequency

Posted: Wed Aug 08, 2018 9:39 am
by Rex705
I want this so much. I love horror maps they are so rare and this looks amazing.

Re: [Slow Gradual WIP] Divine Frequency

Posted: Wed Aug 08, 2018 10:49 am
by Marisa the Magician
Wow, why haven't I heard of this mod before? This looks amazing!

Re: [Slow Gradual WIP] Divine Frequency

Posted: Wed Aug 08, 2018 1:40 pm
by chronoteeth
i like the vibe a lot, its got a lot of SH inspiration but the bits with all the enemies looks like a dante's inferno esq hell, where its modeled after your sins. the more disturbing kind of christian hell, not often done in doom stuff

Re: [Slow Gradual WIP] Divine Frequency

Posted: Wed Aug 08, 2018 11:58 pm
by Ghost Prototype
I finally wrote something on the front page lmao. Not a whole lot of information but enough to give you guys a hint at what you're getting into.

Re: [Slow Gradual WIP] Divine Frequency

Posted: Wed Aug 29, 2018 2:48 pm
by Ghost Prototype
"Needs more detail" :wink:
Spoiler:

Re: [Gradual WIP] Divine Frequency (Looking for playtesters)

Posted: Mon Sep 03, 2018 9:56 am
by Ghost Prototype
Good news! MAP01 is finished. I don't know how well it would play. I playtest it a few times myself. But I am only one person, ergo I can't catch all the bugs on my own.
If you would like to help and playtest the first map. Shoot me a private message and I'll gladly send you a copy. Cheers!

Re: [WIP][Horror Mod] Divine Frequency (Looking for playtest

Posted: Mon Sep 03, 2018 5:03 pm
by AL-97
I hope the author wouldn't terribly mind me posting this little teaser :wink:


Re: [WIP][Horror Mod] Divine Frequency (Looking for playtest

Posted: Wed Sep 05, 2018 11:47 am
by BodyBuildingBabby
Fantastic mod so far. I'd like to PM you a list of suggestions and a few bugs i found, but other than that, this is pretty solid. Got some major Unloved and Unloved 2 vibes here and I absolutely loved it.

Re: [WIP][Horror Mod] Divine Frequency (Looking for playtest

Posted: Wed Sep 05, 2018 5:18 pm
by Ghost Prototype
BodyBuildingBabby wrote:Fantastic mod so far. I'd like to PM you a list of suggestions and a few bugs i found, but other than that, this is pretty solid. Got some major Unloved and Unloved 2 vibes here and I absolutely loved it.
Sure thing! A few people has also gotten back to me with some very good bug reports. You can post it here or send it in a PM. Either way is fine :wink:

Re: [WIP][Horror Mod] Divine Frequency

Posted: Fri Sep 07, 2018 10:30 pm
by potetobloke
Judging by the screenshots and videos shown, the mod currently looks amazing!

although i hope my craptop can run it

Re: [WIP][Horror Mod] Divine Frequency

Posted: Fri Sep 07, 2018 11:15 pm
by Amuscaria
Fantastic atmosphere. :O

Re: [WIP][Horror Mod] Divine Frequency

Posted: Sat Sep 08, 2018 6:19 am
by elCreyo
Hey. This looks great. I will definitely try it.

Re: [WIP][Horror Mod] Divine Frequency (Looking for playtest

Posted: Sun Sep 09, 2018 10:58 am
by BodyBuildingBabby
Ghost Prototype wrote:
BodyBuildingBabby wrote:Fantastic mod so far. I'd like to PM you a list of suggestions and a few bugs i found, but other than that, this is pretty solid. Got some major Unloved and Unloved 2 vibes here and I absolutely loved it.
Sure thing! A few people has also gotten back to me with some very good bug reports. You can post it here or send it in a PM. Either way is fine :wink:
I wish I could PM you, but I don't have enough "sufficient privileges" to do so. So I'll just post my review for here in case you didn't get the message from youtube. I wrote up the review in notepad and included some work resources from one of my projects I was working on for awhile, for you to use if you feel it was appropriate for your mod. Either way keep up the great work.
Spoiler:

Re: [WIP][Horror Mod] Divine Frequency (Looking for playtest

Posted: Tue Sep 11, 2018 7:29 pm
by Ghost Prototype
So like, there's books and stuff now. I've adapted argv's "Use To Pickup" to also be able to read targeted item's tag and draw them to the screen.
Only thing I want to do but still can't figure out how is to draw the description for actual inventory items.


BodyBuildingBabby wrote: I wish I could PM you, but I don't have enough "sufficient privileges" to do so. So I'll just post my review for here in case you didn't get the message from youtube. I wrote up the review in notepad and included some work resources from one of my projects I was working on for awhile, for you to use if you feel it was appropriate for your mod. Either way keep up the great work.
Spoiler:
No worries, I read your entire review, I'll get back to you within a few days. Been very busy adapting the HUD to zscript :wink: