[WIP][Horror] Divine Frequency

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Re: [Demo][Spooky Mod] Divine Frequency

Postby Pulpmarine » Sat Nov 14, 2020 5:07 am

SolidHyunkel wrote:Hi! This looks very good and scary. I'd like to try it but when I run the bat, and select the gzdoom settings, the process hangs forever at the D_CheckNetGame and the game never starts... Should I run this in a specific way?


Same for me !
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Pulpmarine » Sun Nov 15, 2020 6:37 am

Pulpmarine wrote:
SolidHyunkel wrote:Hi! This looks very good and scary. I'd like to try it but when I run the bat, and select the gzdoom settings, the process hangs forever at the D_CheckNetGame and the game never starts... Should I run this in a specific way?


Same for me !


In fact it works with "Soft poly" instead of Open GL but i have the impression that some effects are missing :P
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Pulpmarine » Fri Nov 20, 2020 9:37 am

Pulpmarine wrote:
Pulpmarine wrote:
SolidHyunkel wrote:Hi! This looks very good and scary. I'd like to try it but when I run the bat, and select the gzdoom settings, the process hangs forever at the D_CheckNetGame and the game never starts... Should I run this in a specific way?


Same for me !


In fact it works with "Soft poly" instead of Open GL but i have the impression that some effects are missing :P


Finally I deleted the "openal32.dll", "opengl32.dll" and "OPENGL32.log" files and it works with Open gl !! (But there was a bug with the sound so I started with version 4.5 of GZdoom and that fixed the problem).
At the moment the demo is incredibly awesome ! :wub: Thx for the work !
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Ghost Prototype » Mon Nov 30, 2020 11:00 am

@Kills_Alone
Thanks for the video! I'm glad you're adapting to the gameplay :D I don't mind if a lot of people don't play it. Just that the ones who do have a good time.


@SolidHyunkel
Sorry, I've never seen that error before. Try searching the forum, there might be a solution somewhere.


@Pulpmarine
Glad to hear you got it working. Here's to hoping you'll play until the end, it really opens up at the third map.
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Ghost Prototype » Mon Nov 30, 2020 11:04 am

On another note. I'm currently dealing with some personal hardship in life. It's been sapping away my mental energy, and I can't channel any creativity as a result. Which mean the mod will be frozen for the time being. But as soon as I finish healing and make a full recovery, progress will be back on track. Again, to those of you that played the TC or has given feedback, I thank you from the core of my heart.
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Jabronii-chan » Mon Nov 30, 2020 2:40 pm

Ghost Prototype wrote:On another note. I'm currently dealing with some personal hardship in life. It's been sapping away my mental energy, and I can't channel any creativity as a result. Which mean the mod will be frozen for the time being. But as soon as I finish healing and make a full recovery, progress will be back on track. Again, to those of you that played the TC or has given feedback, I thank you from the core of my heart.


That really sucks to hear man, specially in todays climate. Take all the time you need to heal and I wish you the best.
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Time_Streamer » Tue Dec 22, 2020 8:40 am

After playing a TON of mods created by this community and after 5~6 long years lurking around these forums without registering, I finally did it today. Not only to become a little more active but to tell you that I really, really, appreciated your work. I've played an hour of this yesterday and... oooh boy. This is good. I really hope you can overcome whatever is dragging you down and that one day I see the end of this awesome project.
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Re: [Demo][Spooky Mod] Divine Frequency

Postby Pulpmarine » Tue Jan 12, 2021 6:33 am

Ghost Prototype wrote:On another note. I'm currently dealing with some personal hardship in life. It's been sapping away my mental energy, and I can't channel any creativity as a result. Which mean the mod will be frozen for the time being. But as soon as I finish healing and make a full recovery, progress will be back on track. Again, to those of you that played the TC or has given feedback, I thank you from the core of my heart.


I'm so sorry to hear that, good luck no matter what. I hope we will see you soon around here !
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Re: [WIP][Horror] Divine Frequency

Postby Ghost Prototype » Tue Mar 02, 2021 10:44 am

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Re: [WIP][Horror] Divine Frequency

Postby ArtVandelay » Tue Mar 02, 2021 3:53 pm

Welcome back! Hope you're well. Love that new video. Excited for more Divine Frequency!
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Re: [WIP][Horror] Divine Frequency

Postby Colerx » Tue Mar 02, 2021 4:57 pm

look great and challenging!
good job!
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Re: [WIP][Horror] Divine Frequency

Postby Valken » Tue Mar 02, 2021 8:33 pm

Welcome back and hope all is well. Look forward to your next update! Amazing works as always!
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Re: [WIP][Horror] Divine Frequency

Postby Ghost Prototype » Thu Mar 04, 2021 8:59 am

Thanks a lot for the kind words folks <3 I appreciate you guys a lot for being here.
If you want to follow my progress, come join BridgeBurner's discord server for his upcoming mod 'The Age of Hell', I'll be posting a lot more there.
There's also other amazing projects hosted by the HellForge studio, so be sure to check them out as well.

https://discord.gg/hellforge
Last edited by Ghost Prototype on Tue Mar 16, 2021 10:43 am, edited 1 time in total.
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Re: [WIP][Horror] Divine Frequency

Postby cwise103 » Mon Mar 15, 2021 12:06 am

Where is the download link?
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Re: [WIP][Horror] Divine Frequency

Postby Kaaven » Tue Mar 16, 2021 8:11 am

The discord link expired. Mind re-sending it? I am really curious about updates to the project :D
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