@Kills_Alone
-Not really much else than to shoot it with handgun. Sprinting and dodging certainly help. The Boss' clone only shoots fire and occasionally green electricity, it doesn't take any real significant damage. That one is meant to be ignored.
-Yeah I did increase the emergency light output by a bit, since I really couldn't see shit during some parts of maps I'm currently cooking up. Lol
-Exp can be used before the boss fight on the second map. The weapon upgrade store becomes available in the third map.
-Are you referring the to psykhus charge? They're like little blue bubble floating upward. If you don't have the tonic or are full they don't get picked up.
-These are the sounds that are supposed to be in the beginning https://streamable.com/ghvzk4 is there something missing?
Also, if you need some guidance for the boss in the train level. Here's a video, hopefully it'll help you time the attack. https://streamable.com/ljebt8
@Apeirogon
Thanks for posting this![]()
@Kills_Alone
I made the psykhus charge break apart simply because i just thought it looked cool. lol. iirc the codex says something about it in the tonic entry.
Also, I did a full playthrough of the demo. This could help you and others if you guys get stuck or lost.
@TommyGalano5
Thanks for the kind words!And thank you also for playing.
Ferretmanjcdenton
That's great to hear tbh. Hopefully you can pull through these bosses without too much of a hassle
-Fixed not teleporting out of combat zone if using Aeromancy to kill Pyrokenetic Beast.
-Fixed some shaders not showing up.
-Added a new poison status effect icon (Another visual cue to show poison build up).
-Replaced poison shader with something more appropriate
-Edited some Codex for further clarification.
-Added 'double vision' effect when getting slapped by some melee monsters
-Minor changes to armored enemies for more visual cues.
-6 New enemies WIP:
--Voltaic Axe Zombie
--Exploding Humans
--Cryo Hell Hound
--T H I C C Thighs
--Flying Psionic Enemy #3
--Flying Psionic Enemy #4
-2 New Weapons.
Pipe (Upgraded from Wrench)
Leech (WIP)
Map: 3 more planned
MAP02C - Around the same length as the train level
MAP03 - Fairly Lengthy
MAP04 - Final Boss Arena
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