Rise Of The Wool Ball :3 (v1.3 + Soundtrack)

For Total Conversions and projects that don't otherwise fall under the other categories.
Forum rules
The Projects forums are ONLY for YOUR PROJECTS! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead.

Got a cool project idea but nothing else? Put it in the project ideas thread instead!

Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.

Please read the full rules for more details.

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby _mental_ » Sat Jun 10, 2017 8:22 am

Interpolation points are now fixed.
I'll take a look at other issues a bit later.

Also, I added support for Rise Of The Wool Ball as IWAD.
It's detected by following lump names: E3M6, B3DED, WORLDMAP, NUCLSKYM, PLANETLE, MEOWZEKI, ZEKIINTR, NOWAYBAC.
Please do not remove/rename them.

How about these warnings during startup?
Code: Select allExpand view
NJWaterSplashBase is not an Actor (in splash Water)
NJWaterSplashBase is not an Actor (in splash Water)
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby Tormentor667 » Sat Jun 10, 2017 10:34 am

This is amazing news, but does it already run with the regular GZDoom 3.1 binary?
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby _mental_ » Sat Jun 10, 2017 10:43 am

No, it will run as IWAD with the next devbuild.
_mental_
 
 
 
Joined: 07 Aug 2011

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby Tormentor667 » Sat Jun 10, 2017 10:59 am

Perfect :)
User avatar
Tormentor667
needs more detail
 
Joined: 16 Jul 2003
Location: Germany

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby Lord Misfit » Sat Jun 10, 2017 1:12 pm

https://clips.twitch.tv/BovineCuriousHo ... eLightning - not sure if this bug got reported, but the Bomber-Cat guys appearantly can be sent into an eternal state of falling as shown here. XD
User avatar
Lord Misfit
Servant of Aetherius?
 
Joined: 27 Dec 2006
Location: Canton, OH
Discord: Lord Misfit#9594

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby Rachael » Sat Jun 10, 2017 8:51 pm

So I gave this one a try. I actually really love the artwork in this mod - it's really cute, and I love the cartoony feel. I feel that it, along with the level design, come together really well.

The one thing that I do not like, though, are the timed exits. It requires memorizing a path from the point you are at to the first exit switch, to get to the actual exit before the level blows up.

But yeah, despite that, it's still a great mod though, and I do enjoy playing it. :) Good job.
User avatar
Rachael
QZDoom Project Lead + Webmaster
 
Joined: 13 Jan 2004

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby lizardcommando » Sat Jun 10, 2017 11:50 pm

I'm really loving the look of this mod. The animations and camera-work in the cutscenes are really nice.
User avatar
lizardcommando
MY ICE CREAM! WAAAAAAH!!!
 
Joined: 07 Sep 2006
Location: Boringland, California

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby QuakedoomNukem Cz » Sun Jun 11, 2017 8:23 am

Just another 'weird' bug report: https://my.mixtape.moe/bwxwuz.mp4
P.S: The kicking animations are done by the right foot, but they are on the left side.
User avatar
QuakedoomNukem Cz
 
Joined: 30 Nov 2015
Location: Czech Republic

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby Wiw » Sun Jun 11, 2017 12:54 pm

Image
User avatar
Wiw
Frequently puts foot in mouth
 
Joined: 11 Jun 2015
Location: Everywhere and nowhere.

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby MSPaintR0cks » Mon Jun 12, 2017 10:01 am

You won`t believe how relieved I am when reading all your comments... :D Thanks so much!!

_mental_ wrote:Interpolation points are now fixed.
I'll take a look at other issues a bit later.

Also, I added support for Rise Of The Wool Ball as IWAD.
It's detected by following lump names: E3M6, B3DED, WORLDMAP, NUCLSKYM, PLANETLE, MEOWZEKI, ZEKIINTR, NOWAYBAC.
Please do not remove/rename them.

How about these warnings during startup?
Code: Select allExpand view
NJWaterSplashBase is not an Actor (in splash Water)
NJWaterSplashBase is not an Actor (in splash Water)


Wow, thats awesome!! :D
Totally forgot about those to errors... o_o will take a look at it. I guess they are some leftover of a decorate code I copied from a tutorial about water splashes.

Lord Misfit wrote:https://clips.twitch.tv/BovineCuriousHorseradishStoneLightning - not sure if this bug got reported, but the Bomber-Cat guys appearantly can be sent into an eternal state of falling as shown here. XD


XD
Had that happening at some point, but totally forgot about that. Thanks for finding it again!
So I will have to figure out how to fix that... but maybe I find a way. If not, at least it makes the player smile. :D
Also I had no idea about that stream. Man, seeing my game being played in a twitch stream is beyond surreal for me!

QuakedoomNukem Cz wrote:Just another 'weird' bug report: https://my.mixtape.moe/bwxwuz.mp4
P.S: The kicking animations are done by the right foot, but they are on the left side.


Woops! Will fix that!
By the way, what soundfont do you use there? It sounds amazing, would love to try it out.

Wiw wrote:Image


Haha, thanks man! XD
User avatar
MSPaintR0cks
 
Joined: 14 May 2012

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby QuakedoomNukem Cz » Mon Jun 12, 2017 10:39 am

The soundfont I used is Arachno with VirtualMIDISynth. They seem to be very friendly with very small delays in the beginning of every track, but it's pleasure to listen to. http://www.arachnosoft.com/main/soundfont.php
User avatar
QuakedoomNukem Cz
 
Joined: 30 Nov 2015
Location: Czech Republic

Re: Rise Of The Wool Ball :3 (v1.1 released)

Postby MSPaintR0cks » Tue Jun 13, 2017 12:35 pm

Hey everyone, I just released v1.2!
This version should now be compatible with newest build of GzDoom... :D

Fixes:

  • fixed countless cosmetical things and rendering quirks in the maps and during cutscenes (things that looked fine in Software Mode, but were broken in OpenGL)
  • The helicopter kitty can not be stopped by decorative objects anymore (simply adding a NOCLIP flag to his death animation did the trick!)
  • added a credit screen in which I do nothing but toot my own horn
  • the exit of the littler hallway in E1M2 is not reachable by jumping anymore
  • the "Litter Disposal" sign which could be seen from inside the litter hallway is now removed
  • Scott`s dialogue at the hamster wheel in E3M3 won`t reappear if you return to his cell after pushing the switch
  • Added those missing spikes in E2M2
  • the little balcony in front of the green building southeast in E3M2 is not an inescapable place anymore
  • removed that leftover testing area in E3M6
  • the secrets in E3M6 are now marked!
  • Dying by lava won`t print "Player got spiked" anymore
  • got rid of the restricted menu (I will save those for standalone builds)

Thanks to you guys for finding these!!! :D
User avatar
MSPaintR0cks
 
Joined: 14 May 2012

Re: Rise Of The Wool Ball :3 (v1.2 now compatible with GZDoo

Postby QuakedoomNukem Cz » Tue Jun 13, 2017 2:01 pm

Yet another bug report, this time from E3M1:https://my.mixtape.moe/fdhpdc.mp4
The bug was also in 1.1, and I used Freeze mode and God mode to record it.
User avatar
QuakedoomNukem Cz
 
Joined: 30 Nov 2015
Location: Czech Republic

Re: Rise Of The Wool Ball :3 (v1.2 now compatible with GZDoo

Postby RichterBelmont12 » Tue Jun 13, 2017 2:34 pm

Been playing this from time to time and I really enjoy this game fully.. I love the charm and the artwork its a fun game...I wish there was more I'm half way through Chapter 2 but eh I liked it.

Its a Shame too because I want to Let's Play this game for the Channel but I want to save it from December because of Doom-December 2017 and all that stuff so I'm kinda bummed out about it. :( Its This game and Blade of Agony Ep.2.
User avatar
RichterBelmont12
 
Joined: 07 Jun 2017

Re: Rise Of The Wool Ball v1.2

Postby NightFright » Wed Jun 14, 2017 2:49 am

Two quick things about the new release:

1) GAMEINFO included in rotwb.wad still states v1.1.

2) You still get the error "NJWaterSplashBase is not an Actor (in splash Water)". This is because there is no actor defined with that name anywhere in DECORATE. You only have NJCoreSplashChunk and NJWaterSplashChunk there. I figured that the correct definition for the TERRAIN lump must be this, then:

Code: Select allExpand view
splash Water
{
   smallclass     NJCoreSplashChunk
   smallclip      12
   smallsound     world/watersplashsmall

   baseclass      NJCoreSplashChunk
   chunkclass     NJWaterSplashChunk
   chunkxvelshift   8
   chunkyvelshift   8
   chunkzvelshift   8
   chunkbasezvel    2
   sound            world/watersplash
   NoAlert
}

So basically, replace both NJWaterSplashBase entries in TERRAIN (smallclass/baseclass) with NJCoreSplashChunk. That should get rid of the warning. (Alternatively, you could rename the NJCoreSplashChunk entries in DECORATE to NJWaterSplashBase, but in the end, it's the same thing.)
User avatar
NightFright
 
Joined: 02 May 2008
Location: Germany

PreviousNext

Return to TCs, Full Games, and Other Projects

Who is online

Users browsing this forum: Google [Bot] and 7 guests