MSPaintR0cks wrote:I am pretty certain that I will release version 1.1 of the game tomorrow.![]()
My testers did a great job at finding all kinds of little quirks and bugs (a few of them are not fully finished with it, but they are still doing an awesome job at finding stuff), and I feel a little more comfortable with releasing it.
MSPaintR0cks wrote:The game runs with a standalone executable this time, for... well, technical reasons.
FlappySack wrote:The mechanics introduced in the first level alone give the game more of a 3D platformer feel, which I am very excited about. This is looking very good already!
Ed the Bat wrote:Is it still compatible with gzdoom.exe, though?
MSPaintR0cks wrote:Sadly, no.
MSPaintR0cks wrote:Sadly, no. The game is actually pretty broken in newer versions of GzDoom or even QDoom, for reasons I cannot explain (actor movers and interpolation lines stop working randomly for example). So the best thing is to launch the thing with the given executable... its not cool, but hey, at least now it looks all fancy with its own icon. ^^
_mental_ wrote:I don't really understand what's wrong with you guys. It's not the first time (and even not the second) when particular outdated version of (G)ZDoom is declared exceptional and newer stable builds are marked as broken.
Instead of posting bug reports in order to get help from developers you are limiting your users. What if I don't use Windows? What if this "right" version doesn't work for me?
If something works in previous versions but does not in 3.1.0 then report it. No matter how many problems you encountered report them all. It's better to get duplicate issues reports than to leave bugs without fixes.
Return to TCs, Full Games, and Other Projects
Users browsing this forum: AuroraDestiny, Camul and 8 guests