Rise Of The Wool Ball :3 (v1.3 + Soundtrack)

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_mental_
 
 
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by _mental_ »

Interpolation points are now fixed.
I'll take a look at other issues a bit later.

Also, I added support for Rise Of The Wool Ball as IWAD.
It's detected by following lump names: E3M6, B3DED, WORLDMAP, NUCLSKYM, PLANETLE, MEOWZEKI, ZEKIINTR, NOWAYBAC.
Please do not remove/rename them.

How about these warnings during startup?

Code: Select all

NJWaterSplashBase is not an Actor (in splash Water)
NJWaterSplashBase is not an Actor (in splash Water)
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Tormentor667
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by Tormentor667 »

This is amazing news, but does it already run with the regular GZDoom 3.1 binary?
_mental_
 
 
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by _mental_ »

No, it will run as IWAD with the next devbuild.
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by Tormentor667 »

Perfect :)
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Lord Misfit
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by Lord Misfit »

https://clips.twitch.tv/BovineCuriousHo ... eLightning - not sure if this bug got reported, but the Bomber-Cat guys appearantly can be sent into an eternal state of falling as shown here. XD
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Rachael
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by Rachael »

So I gave this one a try. I actually really love the artwork in this mod - it's really cute, and I love the cartoony feel. I feel that it, along with the level design, come together really well.

The one thing that I do not like, though, are the timed exits. It requires memorizing a path from the point you are at to the first exit switch, to get to the actual exit before the level blows up.

But yeah, despite that, it's still a great mod though, and I do enjoy playing it. :) Good job.
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lizardcommando
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by lizardcommando »

I'm really loving the look of this mod. The animations and camera-work in the cutscenes are really nice.
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QuakedoomNukem Cz
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by QuakedoomNukem Cz »

Just another 'weird' bug report: https://my.mixtape.moe/bwxwuz.mp4
P.S: The kicking animations are done by the right foot, but they are on the left side.
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Wiw
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by Wiw »

Image
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by MSPaintR0cks »

You won`t believe how relieved I am when reading all your comments... :D Thanks so much!!
_mental_ wrote:Interpolation points are now fixed.
I'll take a look at other issues a bit later.

Also, I added support for Rise Of The Wool Ball as IWAD.
It's detected by following lump names: E3M6, B3DED, WORLDMAP, NUCLSKYM, PLANETLE, MEOWZEKI, ZEKIINTR, NOWAYBAC.
Please do not remove/rename them.

How about these warnings during startup?

Code: Select all

NJWaterSplashBase is not an Actor (in splash Water)
NJWaterSplashBase is not an Actor (in splash Water)
Wow, thats awesome!! :D
Totally forgot about those to errors... o_o will take a look at it. I guess they are some leftover of a decorate code I copied from a tutorial about water splashes.
Lord Misfit wrote:https://clips.twitch.tv/BovineCuriousHo ... eLightning - not sure if this bug got reported, but the Bomber-Cat guys appearantly can be sent into an eternal state of falling as shown here. XD
XD
Had that happening at some point, but totally forgot about that. Thanks for finding it again!
So I will have to figure out how to fix that... but maybe I find a way. If not, at least it makes the player smile. :D
Also I had no idea about that stream. Man, seeing my game being played in a twitch stream is beyond surreal for me!
QuakedoomNukem Cz wrote:Just another 'weird' bug report: https://my.mixtape.moe/bwxwuz.mp4
P.S: The kicking animations are done by the right foot, but they are on the left side.
Woops! Will fix that!
By the way, what soundfont do you use there? It sounds amazing, would love to try it out.
Wiw wrote:Image
Haha, thanks man! XD
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QuakedoomNukem Cz
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by QuakedoomNukem Cz »

The soundfont I used is Arachno with VirtualMIDISynth. They seem to be very friendly with very small delays in the beginning of every track, but it's pleasure to listen to. http://www.arachnosoft.com/main/soundfont.php
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Re: Rise Of The Wool Ball :3 (v1.1 released)

Post by MSPaintR0cks »

Hey everyone, I just released v1.2!
This version should now be compatible with newest build of GzDoom... :D

Fixes:
  • fixed countless cosmetical things and rendering quirks in the maps and during cutscenes (things that looked fine in Software Mode, but were broken in OpenGL)
  • The helicopter kitty can not be stopped by decorative objects anymore (simply adding a NOCLIP flag to his death animation did the trick!)
  • added a credit screen in which I do nothing but toot my own horn
  • the exit of the littler hallway in E1M2 is not reachable by jumping anymore
  • the "Litter Disposal" sign which could be seen from inside the litter hallway is now removed
  • Scott`s dialogue at the hamster wheel in E3M3 won`t reappear if you return to his cell after pushing the switch
  • Added those missing spikes in E2M2
  • the little balcony in front of the green building southeast in E3M2 is not an inescapable place anymore
  • removed that leftover testing area in E3M6
  • the secrets in E3M6 are now marked!
  • Dying by lava won`t print "Player got spiked" anymore
  • got rid of the restricted menu (I will save those for standalone builds)
Thanks to you guys for finding these!!! :D
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QuakedoomNukem Cz
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Re: Rise Of The Wool Ball :3 (v1.2 now compatible with GZDoo

Post by QuakedoomNukem Cz »

Yet another bug report, this time from E3M1:https://my.mixtape.moe/fdhpdc.mp4
The bug was also in 1.1, and I used Freeze mode and God mode to record it.
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Re: Rise Of The Wool Ball :3 (v1.2 now compatible with GZDoo

Post by RichterBelmont12 »

Been playing this from time to time and I really enjoy this game fully.. I love the charm and the artwork its a fun game...I wish there was more I'm half way through Chapter 2 but eh I liked it.

Its a Shame too because I want to Let's Play this game for the Channel but I want to save it from December because of Doom-December 2017 and all that stuff so I'm kinda bummed out about it. :( Its This game and Blade of Agony Ep.2.
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Re: Rise Of The Wool Ball v1.2

Post by NightFright »

Two quick things about the new release:

1) GAMEINFO included in rotwb.wad still states v1.1.

2) You still get the error "NJWaterSplashBase is not an Actor (in splash Water)". This is because there is no actor defined with that name anywhere in DECORATE. You only have NJCoreSplashChunk and NJWaterSplashChunk there. I figured that the correct definition for the TERRAIN lump must be this, then:

Code: Select all

splash Water
{
	smallclass	  NJCoreSplashChunk
	smallclip		12
	smallsound	  world/watersplashsmall

	baseclass		NJCoreSplashChunk
	chunkclass	  NJWaterSplashChunk
	chunkxvelshift	8
	chunkyvelshift	8
	chunkzvelshift	8
	chunkbasezvel	 2
	sound			   world/watersplash
	NoAlert
}
So basically, replace both NJWaterSplashBase entries in TERRAIN (smallclass/baseclass) with NJCoreSplashChunk. That should get rid of the warning. (Alternatively, you could rename the NJCoreSplashChunk entries in DECORATE to NJWaterSplashBase, but in the end, it's the same thing.)
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