Re: ☼ Hedon (Released!) ☼

SamVision wrote:The early levels just need a few tweaks such as landmarks and lighting to guide the player to the different locations without stringing the player along too much.
Any concrete suggestions?
SamVision wrote:The early levels just need a few tweaks such as landmarks and lighting to guide the player to the different locations without stringing the player along too much.
Kroc wrote:I'm using 1366x768 resolution BTW. I can understand designing for 1920x1080 as default (desktop PCs), but the most common laptop resolution is 1366x768.
Big_Bad_yankee wrote:A quest log / item log / message log would be nice. Loving the design and attention to detail
Zan wrote:Big_Bad_yankee wrote:A quest log / item log / message log would be nice. Loving the design and attention to detail
Is it even possible to adapt Strife's mission log? Or do you need some ACS magic at play? Again, I'm not sure about having a quest log, but if it's straightforward to do I might consider it.
Zan wrote:Is it even possible to adapt Strife's mission log? Or do you need some ACS magic at play? Again, I'm not sure about having a quest log, but if it's straightforward to do I might consider it.
Gez wrote:One monster seems to be bugged, on the Grove map I finished the level with 260 kills out of 264. However, there were no counting monsters left. Checking with the console proved it ("monster" console command only listed decorative critters; "kill monsters" massacred these critters without changing the counter). My first guess is that it's caused by the pain elemental's local cousins; it might be the case that sometimes their explodo minions fail to spawn but still increase the counter. I haven't checked the code yet though, don't want to spoil too much by looking at the game's innards before finishing a first playthrough.
PS: in that map's strangest secret, there's a message with a typo: "pelicle" should be written "pellicle".
Kroc wrote:Just completed it. Epic, utterly epic. Like, one of the best games I've ever played, period. Totally engrossing world-building and story telling. The whole temple run with your team by your side was glorious! Production quality was off-the-hook.
Kroc wrote:BTW: I noticed half way through that the default graphics settings are 8x Super-sample and FSAA on! This kills the laptop-GPU. Consider not having these on, in the out-of-the-box config to get less complaints about performance.
Kroc wrote:MAP07 - Parapet: I could not, for the life of me, find that last secret. Using IDDT, I can see it's right in the open, but there's nothing actually visible on that spot. I tried hunting around for secret switches or tunnels for ages, I don't know if I just missed something obvious or it's dependant on something else.
Kroc wrote:First Boss: Had to cheat that; completely crazy difficulty spike (HNTR). Framerate struggles whilst stuff is hitting me from every direction.
Kroc wrote:If I could pause the game when opening an inventory screen to use items, then I could make much better use of what I have throughout battles -- I ended up with stock-piles of certain items and others simply went unused throughout (haste).
Kroc wrote:None of my feedback has impinged my ability to enjoy the game. This was straight up a masterpiece and I loved every minute. Keep up the great work!
Zan wrote:Huh, strange. The reason why I defaulted these settings was that they seemed to actually improve my performance. Maybe it depends on the GPU? (I have a GTX 1060)
Spoiler:
Gez wrote:I just finished it recently as well, so my thoughts.Spoiler: