Re: ☼ Hedon (ZDoom Beta Release!) ☼

I haven't had much time to give feedback to you on Patreon for the past few months, but most of the later levels have all been pretty solid.
I'm not surprised people are complaining about the first two levels, though, as I've felt they needed significant redesigning from pretty much the start. They don't have the same flow as everything from level 3 onwards does, and I had major navigational trouble the first time I played them, too. It's obvious that you learned a lot about what works and what doesn't work for your level design, because the problems that plague the first two levels never really show up again, or at least, nowhere near as often, and never as severe.
As painful as it must be to think about, I feel like at some point, the opening two levels, or at the very least the first, is going to need a redesign if you want to one day try and toss this game infront of a bigger audience than the doom modding scene.
I would urge everyone downloading this to stick it out through the first two levels. It gets a whole lot better.
I'm not surprised people are complaining about the first two levels, though, as I've felt they needed significant redesigning from pretty much the start. They don't have the same flow as everything from level 3 onwards does, and I had major navigational trouble the first time I played them, too. It's obvious that you learned a lot about what works and what doesn't work for your level design, because the problems that plague the first two levels never really show up again, or at least, nowhere near as often, and never as severe.
As painful as it must be to think about, I feel like at some point, the opening two levels, or at the very least the first, is going to need a redesign if you want to one day try and toss this game infront of a bigger audience than the doom modding scene.
I would urge everyone downloading this to stick it out through the first two levels. It gets a whole lot better.