Operation: Arctic Wolf Revisited (v. 3.0)

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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby CeeJay » Mon Aug 21, 2017 2:51 am

Well, for what it's worth here is the full release: http://www.mediafire.com/file/pdkn65501 ... isited.zip

Enjoy! And remember, this requires 3DGE and will not work with (G)ZDoom.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby Korell » Mon Aug 21, 2017 1:06 pm

Out of interest, what is it that makes this incompatible with GZDoom and therefore need 3DGE?
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby Dr_Cosmobyte » Mon Aug 21, 2017 4:32 pm

All the script/code.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby skyrish10 » Mon Aug 21, 2017 6:03 pm

Korell wrote:Out of interest, what is it that makes this incompatible with GZDoom and therefore need 3DGE?


If you do so with GZDoom, it will just running the Vanilla version with all the textures replaced and the arctic wolf maps will not run properly due to monster placement ( see the Archviles spawned in the water at some maps and Cyberdemons spawned somehow out of bounds in a few maps)
Last edited by skyrish10 on Tue Aug 22, 2017 10:46 pm, edited 2 times in total.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby edgymemester » Mon Aug 21, 2017 7:45 pm

I'd like to play this mod but 3dge doesn't seem to work. I have Doom 2 in the same folder as 3dge, but whenever I click 3dge.exe, the prompt pops up and does nothing.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby CeeJay » Mon Aug 21, 2017 10:09 pm

Korell wrote:Out of interest, what is it that makes this incompatible with GZDoom and therefore need 3DGE?


EDGE/3DGE uses something called DDF, a script-based system for defining behaviour of everything in the game. It is unique to this engine. While perhaps not as powerful as say Decorative, it is very easy to learn and understand.

edgymemester wrote:I'd like to play this mod but 3dge doesn't seem to work. I have Doom 2 in the same folder as 3dge, but whenever I click 3dge.exe, the prompt pops up and does nothing.


Which version are you using?
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby edgymemester » Mon Aug 21, 2017 11:46 pm

CeeJay wrote:Which version are you using?

You linked a bunch of 3dge builds in the OP, I'm using the latest one of those.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby CeeJay » Tue Aug 22, 2017 12:00 am

Try 2.0.4 Final: https://sourceforge.net/projects/edge2/ ... 20~Final~/

It's the last stable release. If it still don't work, It might be something blocking the program like an anti-virus application. I know mine interfers when I try one of the builds for the first time.

You can also visit the 3DGE forums here: http://www.tdgmods.net/smf/viewforum.php?f=3 for further help and assitance.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby edgymemester » Tue Aug 22, 2017 1:07 am

CeeJay wrote:Try 2.0.4 Final: https://sourceforge.net/projects/edge2/ ... 20~Final~/

It's the last stable release. If it still don't work, It might be something blocking the program like an anti-virus application. I know mine interfers when I try one of the builds for the first time.

You can also visit the 3DGE forums here: http://www.tdgmods.net/smf/viewforum.php?f=3 for further help and assitance.


Thanks! 2.0.4 It seems to do the trick.
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Re: [RELEASED] Operation: Arctic Wolf Revisited

Postby CeeJay » Tue Aug 22, 2017 1:54 am

Glad to hear it :D

Enjoy the mod!
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Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby CeeJay » Fri Aug 25, 2017 9:28 am

Made some small updates to the mod.

Spoiler:


DW: http://www.mediafire.com/file/pdkn65501 ... isited.zip
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Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby armymen12002003 » Fri Aug 25, 2017 11:36 am

one thing i would to like see implemented is a score system if its possible.
Last edited by armymen12002003 on Sat Aug 26, 2017 6:15 pm, edited 1 time in total.
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Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby CeeJay » Sat Aug 26, 2017 2:30 am

A proper scoring system is probably not possible, a make-shift one could be coded by using ammo but it would only really display on the HUD and nothing else (see Wolfenstein 3DGE). Besides, there is no treasure items, no intermission, and no lives.
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Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby armymen12002003 » Sat Aug 26, 2017 6:14 pm

oh ok
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Re: [UPDATED] Operation: Arctic Wolf Revisited

Postby Voltcom9 » Mon Aug 28, 2017 8:24 am

This is so cool! It really brings some new life into an old classic.
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