Tormentor667 wrote:Why 3DGE and not GZDoom by the way?
If I'm remembering the last handful of times CeeJay's been asked that, the answer is "it's just what he prefers."
Tormentor667 wrote:Why 3DGE and not GZDoom by the way?
CeeJay wrote:We are not going to start this again, are we?
Projects for any Doom-based engine (especially 3DGE) are perfectly acceptable here too.
CeeJay wrote:I am not going to suddenly switch ports just because people keep moaning and pestering me about porting it to GZDoom, it happens every time I release something. I'm quite sick of it to be honest and find it sad to see what the community has become. There was a time when there was like 20 ports to chose from out (Boom, PRBoom, MBF, Doomsday, Legacy, ZDoom, etc.) and people had mostly no problem with it.
Jeimuzu73 wrote:I guese you can say that CeeJay prefers to be..."3DGE-Y".
CeeJay wrote:Well, I am just about ready to toss in the towel on this one all thanks to a single map which is giving me so much damned headache because of the odd sequence leading to the triggering of the exit. If anyone can help me figuring out how exactly MAP22 (MAP14 in this mod) of Operation: Arctic Wolf ends, step-by-step, plese let me know. A shootable switch, platform raise, red door, crusher + barrel & boss brain. How does it all connect.