The Reconquest [1.1c] (Now with Arena)

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krokots
Posts: 266
Joined: Tue Jan 19, 2010 5:07 pm

Re: The Reconquest [1.1c] (Now with Arena)

Post by krokots »

Well crap, glad that somebody did put some time into this. I made it when I still was a non experienced programmer (I still am but year of programming had a huge impact), and the interface is absolutely horrible, no mouse support hits hard. I will not update this project, I think, but if I ever have some spare time for ANOTHER Doom mod (Familiar Doom is my main project nowdays), I may rebuild this from scratch, with way more user-friendly UI's and stuff. Glad you had some fun!
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chillydeathdude
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Joined: Fri Aug 31, 2018 6:57 pm

Re: The Reconquest [1.1c] (Now with Arena)

Post by chillydeathdude »

i must admit, this is a very well done mod. i feel the arena mode needs more things though, such as two more lanes of separate monsters that you can place for larger battles and possible the ability to change to the biome arenas as well!
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nakkemake
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Re: The Reconquest [1.1c] (Now with Arena)

Post by nakkemake »

Does not work with 4.3.3 Crashes at new game start. :?
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krokots
Posts: 266
Joined: Tue Jan 19, 2010 5:07 pm

Re: The Reconquest [1.1c] (Now with Arena)

Post by krokots »

nakkemake wrote:Does not work with 4.3.3 Crashes at new game start. :?
I just tested it with newest GZDoom (4.7.0) and it works, so...
contactadam
Posts: 1
Joined: Mon Jan 15, 2024 4:09 pm

Re: The Reconquest [1.1c] (Now with Arena)

Post by contactadam »

krokots wrote: Wed Oct 06, 2021 3:42 pm
nakkemake wrote:Does not work with 4.3.3 Crashes at new game start. :?
I just tested it with newest GZDoom (4.7.0) and it works, so...
Is there a way I can make the doom monster stats as they are in the original game. So Cyberdemon rockets for instance should do up to 288 damage not 30-40. Apparently I can edit the mod files to do this?
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krokots
Posts: 266
Joined: Tue Jan 19, 2010 5:07 pm

Re: The Reconquest [1.1c] (Now with Arena)

Post by krokots »

Yes you can just edit it. Just copy the code from gzdoom.pk3 for example cyberdemon code.
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