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Akumajou Waluigi X: Wando of Blood

PostPosted: Thu Apr 06, 2017 3:52 pm
by Jaxxoon R

Image

Yes

This is a 2.5D platformer TC based off of Nash's Side Scroller Game Starter Kit. What started off as a dumb experiment quickly metamorphosed into a cronenbergian wonderland. Guide the evil Waluigi on his mission to kill everything in existence! Defeat hideous foes and make countless jumpy-type movements! Punch Goombas and probably Bionicles into orbit!

Image
Featuring:
    An extensive movelist including sliding, jump sliding, jumping, etc
    Overly melodramatic 3D animated cutscenes
    Absurd setpieces
    A plot originally written by a small terrifying child
    seriously Waluigi only came to this town to watch people burn apparently
    Epic Infringe 3D Content ripped from random video games to make this even more better
    No rules
    Sephiroth (spoiler he dies)
    And maybe more

When can you play it?
Now.
https://drive.google.com/open?id=1VPNdH ... VBAAAHqll2

Credits:
jmickle66666666
Nash
Quetzal
Nintendo
Sephiroth

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Wed Apr 12, 2017 10:49 am
by oldschoolgamer1983
The pictures look amazing. I am very much looking forward to it. :)
Keep up the amazing work. :)

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Tue Jun 13, 2017 1:36 am
by luigiman0640
Hmu when this releases and I'll play it for my channel!

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Fri Dec 15, 2017 8:56 am
by Jaxxoon R
This is playable as a game now. Fire is attack, Altfire is subweapon, weapon state 1 is accelerate, weapon state 2 is brake. Tell me what you think of the character handling/physics.

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Mon Dec 18, 2017 7:47 am
by Batandy
Okay this is truly something special, the gameplay's really solid and i can't wait to play more of it

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Tue Dec 19, 2017 4:01 am
by Someone64
The only issue I have with it is subweapon switching. I literally had trouble getting the first subweapon because as I headed back out I would immediately pick up the old subweapon which can be pretty infuriating.

EDIT: I seem to be stuck in the kart part. Going into the black tunnel, I just hit the black part and don't advance.

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Wed Dec 20, 2017 11:55 am
by Jaxxoon R
Someone64 wrote:The only issue I have with it is subweapon switching. I literally had trouble getting the first subweapon because as I headed back out I would immediately pick up the old subweapon which can be pretty infuriating.

I knew I forgot something... I've added a brief period where subweapons can't be picked up after being dropped (like in Rondo).
The Kart section isn't finished yet, I'm currently in the process of cleaning up some underlying systems so I haven't had the chance to block out the rest of it.

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Sat May 16, 2020 12:24 pm
by Team swag
for some reason the mod doesn't work in the current version of GZDoom. is there anyway to fix this?

Re: Akumajou Waluigi X: Wando of Blood

PostPosted: Sat May 16, 2020 1:10 pm
by wildweasel
Team swag wrote:for some reason the mod doesn't work in the current version of GZDoom. is there anyway to fix this?

What is the error message you're getting?