SPACE HULK: Infestation

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Re: SPACE HULK: Infestation ALPHAv0.3

Postby Devianteist » Sun Jun 25, 2017 5:46 pm

I just want to let everyone know that this mod is not, in fact, dead. I have been working on it whenever given the chance.

I have implemented some things created recently by Nash and several other notable modders, such as Railgunner. Sprinting, Tilt++ and a neat flashlight system are the big examples.

I won't build up hopes or hype, but I am satisfied with the direction I have taken. I'm learning from Hexercise to improve on the dual-wield weaponry, and I hope this will also improve how fun they are to use.

Updated OP with two new versions. Slightly updated primary version, and a No Maps version for those who want to meander their way through a WAD as a Terminator.
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Re: SPACE HULK: Infestation ALPHA

Postby Captain J » Sun Jun 25, 2017 11:35 pm

By the holy emperor, it's actually still alive! Sounds like very good news!
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Re: SPACE HULK: Infestation ALPHA

Postby Devianteist » Fri Apr 20, 2018 1:57 pm

I would like to announce that I am back, and work on this mod can officially recommence! Due to a variety of circumstances, I was without a computer, and have since lost many files not in my Dropbox. Which is a lot.

I may possibly find a way to learn this new ZScript, and rebuild this mod from the ground up. I'm excited, and I hope to deliver something of quality!
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Re: SPACE HULK: Infestation

Postby grouchbag » Fri Apr 20, 2018 8:57 pm

Welcome back! Glad to know you have a computer again. You're a good mapper! :D
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Re: SPACE HULK: Infestation

Postby Devianteist » Sat Apr 21, 2018 1:03 am

Thank you! I'm not as great as the map makers around these parts, but I appreciate the compliment.
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Re: SPACE HULK: Infestation

Postby grouchbag » Sat Apr 21, 2018 11:12 am

You're welcome! :D
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Re: SPACE HULK: Infestation

Postby Devianteist » Thu May 17, 2018 4:59 pm

Alright, so, no updates to the files or anything this time around, however, I do have an update to share.

I have been researching (playing) various Warhammer/Space Hulk games, and the abilities often granted to players in those games to get a feel for how I should carry out designing this project. It is going to take some time, but I feel that when I finally deliver, it will be a fun and satisfying experience.

In due time.
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Re: SPACE HULK: Infestation

Postby Zoskiacu » Sat May 26, 2018 1:05 pm

Finally, a 40k mod
I'm so looking forward to this
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Re: SPACE HULK: Infestation

Postby Devianteist » Sat May 26, 2018 9:18 pm

Zoskiacu wrote:Finally, a 40k mod
I'm so looking forward to this


Well I do certainly hope I can deliver. Progress has been slow since getting my computer, as I have been experimenting with various things inspired by Space Hulk: Deathwing. Due to my inexperience, this has been difficult, however I believe I will be able to pull something around given enough time.

EDIT: Nothing will be lifted straight from Deathwing. I do not want to outright copy another game with this mod, as that is a big no-no in my books.
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Re: SPACE HULK: Infestation

Postby Mr.Enchanter » Fri Jun 01, 2018 3:13 pm

From the spriting carnival:
Vostyok wrote:Working on a 40k Boltgun in my spare time.

Not sure on color scheme. Picked two main chapter color layouts (not prizes for guessing who, wargamers :P )



edit: Used Eriance's(old name) autoshotgun as a base
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Re: SPACE HULK: Infestation

Postby Devianteist » Fri Jun 01, 2018 7:40 pm

Mr.Enchanter wrote:From the spriting carnival:
Vostyok wrote:Working on a 40k Boltgun in my spare time.

Not sure on color scheme. Picked two main chapter color layouts (not prizes for guessing who, wargamers :P )



edit: Used Eriance's(old name) autoshotgun as a base


Those are pretty sexy; as ever Vostyok's work is impressive. Hopefully he does a Stormbolter, as that is what I need for this. ATM, I'm using the Vengeance of the Blood Angels SB as a placeholder.

EDIT: Or, perhaps, I could pull a twist and make the player a normal Space Marine. That'd be different.
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